What if the terrain is small and the boxes are very very big?
Like an open world game in a city?
What if the terrain is small and the boxes are very very big?
What about open world game set in wild west?I do remember people knocking it because "low poly" count.:smile:Like an open world game in a city?
Like an open world game in a city?
So basically even in this scene there aren't anything close to a million triangles visible?
http://i52.tinypic.com/rhrj2e.jpg
If so, I definitely see how looks can be deceiving in terms of geomety complexity.
What about open world game set in wild west?I do remember people knocking it because "low poly" count.:smile:
If you like this sort of things, go play Lair. ^_^
Flying over 32x32km land mass, ocean and castle @ 1080p, then swoop down to fight with soldiers on foot. ^_^
No, it's 960x1080 or so, doing some multisample buffer trick. Looked pretty ugly IMHO.
And Lair is kinda lost with Factor 5 closing shop... Sony might have the IP but it doesn't have anything going for it, a big flop in sales and no media buzz or fan base to support a revival.
Could say the same about Killzone...although of course Lair being much worse off. But in any case slipped my mind F5 closed down. What a shame.....
They tried to do too much. The game suffered as a result (Too many rough edges). Music was pretty good. The giant sea serpent fight was interesting but people didn't like the compulsory SIXAXIS implementation. You should be able to play the PSN demo today.
As far as terrain goes, you will see them in the game. You can see the LOD adjusted as you fly across the landscape though. The level was so big that it's hard to find the enemies (They appeared as a dot until you fly closer with no radar).
Besides aerial combat, you can land and fight foot soldiers + land equipments, fight with another dragon rider, or melee another dragon. It's the bugs and gameplay flaws that killed the game. The generally negative feelings against SIXAXIS and Sony at that time also took its toll on the game.
The technology forum says it's two 800x1080 buffers merged for 1600x1080.No, it's 960x1080 or so, doing some multisample buffer trick. Looked pretty ugly IMHO.
And Lair is kinda lost with Factor 5 closing shop... Sony might have the IP but it doesn't have anything going for it, a big flop in sales and no media buzz or fan base to support a revival.
I agree 100%. The whole "they copied Nintendo" and "Sony is so arrogant" thing didn't help at all. A lot of people seemed to be "waiting in the wings" to find a flaw in that game and Factor 5 gave them plenty of ammo to use!It's the bugs and gameplay flaws that killed the game. The generally negative feelings against SIXAXIS and Sony at that time also took its toll on the game.
Some assessment, whether you choose to believe it is up to you. Like I said, I would love to be in your shoes.
Funny enough, the low wall around the fountain is reminiscent of the Killzone buildings in terms of detail.