Last of Us [PS4]


The gameworld detail in this is great. Characters are not only believable looking, but showing great emotion in response to events and with this being naughty dog, the animation will be top notch as well.

One critique which is likely just due to the early nature of the screens is the lack of shadows. I hope that's not something the team had to sacrifice for the rest of the presentation because the rest is simply top notch and the shadow situation is sticking out to me like a sore thumb. But like I said, likely just a early work in progress issue.

It'd be great to get this level of performance out of other studios, but mostly the thing I like about this title is it isn't typical. They are diving more into story & character and pushing the industry boundaries outside of the typical AAA game = formula.

That's one thing Sony was always very good about fostering in their developers: Creativity.
 
One critique which is likely just due to the early nature of the screens is the lack of shadows. I hope that's not something the team had to sacrifice for the rest of the presentation because the rest is simply top notch and the shadow situation is sticking out to me like a sore thumb. But like I said, likely just a early work in progress issue.
Almost all lighting in shots is from ambient light as characters are completely within shadow.
A directional ambient occlusion would do wonders in those images.
 

This is where the gameplay begins – a very tense, deliberate overview of the unique AI for The Last of Us, how the balance of power between weapons creates an atmosphere of extreme tension in combat, exploring the environment and scavenging, and the relationship between Joel and Ellie – both in-combat and out of combat.

...

But this was only the first wave of this group of survivors after Joel and Ellie. A new pack arrive in the convenience store, carrying a variety of weapons and Joel and Ellie duck out a broken window to reassess the situation and figure out how they can get out of here alive.

...

Hopefully there are some room for other activities beyond wave-by-wave combat. I like the assorted collection + Black Market trading, and "mystery" solving mini-games in Uncharted: Golden Abyss quite a bit. It really does open up the game.

In Uncharted, the world is closed so I won't burn out from exploration like in inFamous 2 and other open world games.
 
hopefully there will be some kind of survival mode MP, there kills isnt the only way to score, it should have looting form dead players and amount of resources you have left after a match gives you more score.
 
Yeah, I wonder if we can trade with other survivors or players in the game for scarce resources. ^_^

I'm thinking along the line of Demon's Souls parallel universe, or Golden Abyss's out-of-band trading.
 
i hope this mean that in the gameplay, we also need to do "moral choices" like those with difference consequences.

1- get out of car, save the man
2- ram the man

in this trailer, they choose option 2.

later can got another choice like that but then saving is good because its really a person that need help, but then it result in you surrounded by zombies etc (maybe sub-event? sidequest?)

but if choose option 2, we would never know if that person is a zombie or not, and not need to deal with zombies sidequest/sub-event.
 
Hm, cool! Seems that zombies are not your only enemies...human gangs as well! Great! Probably humans are more dangerous than the zombies...
 
:( if there no choice then it will be just like Uncharted again.

not that those are bad, but with new title, i kind of hoping Naughty Dog bring something different than Uncharted.
 
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