Last of Us [PS4]

I think it's possible they'll try to get it out in the Fall of 2012. Failing that, early 2013 but certainly within the fiscal year.

It's naughty dog and they never exceed a three year dev cycle. This one is confirmed to have been in development for two years already (although a big chunk of that could very well have been preproduction).

I'm expecting a very large E3 presence for this game, as well as a few other BIG surprises ;) (SSM has yet to show their hand, plus Sony's other studios).
 
fearsomepirate said:
IMO, the Wii has already established that a pointer is superior than a thumbstick for aiming (although the Wii remote is a bit lacking in the button department), and since the Move is used the same way, there you go. Watching an experienced pointer user (Wii or Move) play an FPS is a lot like watching someone play with a mouse, with the same sort of fine control. They don't need any kind of sticky autoaim or anything. The problem with Move + Nav is the price. I think it should be the standard controller for the PS4, with the Dual Shock sold separately.

Experienced ds3 players don't need sticky aim either
 
Interview with Bruce Stanley (game director for Last of Us):


Thats an interesting interview there. Nice one what they are trying to get accross with the game. Hope it is not too culturally bound to a particular way of living and can be felt by anyone playing it, from any culture. Thats what I like about japanese Surival Horror, their feelings are not bound by any cultural references. i mean they have lots of them and make them according to Japanese lifestyle and their own cultural icons but the games work universally. A teen trying to adjust into a mature world where life's fun is all gone and its all about finding snippets of laughter while managing to survive is a brilliant theme :) , story wise !. ND is well equipped to catch the vibe correctly in a game. Hope they do it well. A Heavy Rain-esque treatment would be awesome for such a theme.
 
I just hope that they don't do what everyone else does that does survival horror and just smear gibs and gratuitous gore everywhere, as it would just ruin whatever emotion they are trying to induce in the player through their story.

They need to be very careful with their enemy designs too. I love the whole fungus thing, and i'd like to see them really design enemies and enviroments around that theme. If you look in nature at the many different kinds of funghi, they are some of the most intriguing and fascinating living entities that exist in this world. Some of them look soo utterly alien, and i'd really like to see them convey that through their art and environment designs.

I'm very excited to see more of this one :) E3 can't come soon enough.
 
I just hope that they don't do what everyone else does that does survival horror and just smear gibs and gratuitous gore everywhere, as it would just ruin whatever emotion they are trying to induce in the player through their story.

They need to be very careful with their enemy designs too. I love the whole fungus thing, and i'd like to see them really design enemies and enviroments around that theme. If you look in nature at the many different kinds of funghi, they are some of the most intriguing and fascinating living entities that exist in this world. Some of them look soo utterly alien, and i'd really like to see them convey that through their art and environment designs.

I'm very excited to see more of this one :) E3 can't come soon enough.

Did you watch that interview I qouted? it allays all your fears.
 
More SS.

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http://livedoor.3.blogimg.jp/hatima/imgs/c/5/c5ea5835.jpg
 
Daaaaayyuuuumm!

Much nicer than the earlier shots :D

Exciting stuff. Would like to see some other environments though to see how varied they will be.

In many ways though i feel as though i should go media blackout on this one, as its my personal rule for naughty dog games. I like to be wowed for the first time when the disc is in my PS3 :D
 
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