fearsomepirate said:IMO, the Wii has already established that a pointer is superior than a thumbstick for aiming (although the Wii remote is a bit lacking in the button department), and since the Move is used the same way, there you go. Watching an experienced pointer user (Wii or Move) play an FPS is a lot like watching someone play with a mouse, with the same sort of fine control. They don't need any kind of sticky autoaim or anything. The problem with Move + Nav is the price. I think it should be the standard controller for the PS4, with the Dual Shock sold separately.
http://www.bbc.co.uk/news/world-us-canada-16605016
It began with the bats... then moved onto human kind
http://www.bbc.co.uk/news/world-us-canada-16605016
It began with the bats... then moved onto human kind
http://www.bbc.co.uk/news/world-us-canada-16605016
It began with the bats... then moved onto human kind
Interview with Bruce Stanley (game director for Last of Us):
I just hope that they don't do what everyone else does that does survival horror and just smear gibs and gratuitous gore everywhere, as it would just ruin whatever emotion they are trying to induce in the player through their story.
They need to be very careful with their enemy designs too. I love the whole fungus thing, and i'd like to see them really design enemies and enviroments around that theme. If you look in nature at the many different kinds of funghi, they are some of the most intriguing and fascinating living entities that exist in this world. Some of them look soo utterly alien, and i'd really like to see them convey that through their art and environment designs.
I'm very excited to see more of this one E3 can't come soon enough.