Not really. Even if it's in-engine, it's not realtime.
http://yfrog.com/gz91aafwj
Wonder what they record at.
Not really. Even if it's in-engine, it's not realtime.
http://yfrog.com/gz91aafwj
If they can match UC's cutscene to ingame difference then it should be more than good enough really since it would look 95% the same.
If they can match UC's cutscene to ingame difference then it should be more than good enough really since it would look 95% the same.
Also ND claims them to be ingame footage.
http://translate.google.com/transla...-trailer-e-un-filmato-interamente-in-game.php
twitter.com/#!/ericmonacelli/ status/202789831946932225
So this is probably the last game to show off the system like gow2 on ps2. Or maybe gow4
Fixed.So this is probably the last game to show off the system like gow2 on ps2. Or maybe GOW Ascension
Even at this early stage, The Last of Us is gorgeous. A city overgrown with vines and weeds is as lush as you'd expect from the makers of Uncharted. They've beefed up the lighting, building on Uncharted's already stellar engine to include more ambient sources and softer lighting, making the world feel richer and more realistic. I saw gorgeous afternoon sunlight shimmer through windows in the ruined town, with just enough light bouncing off the floors to illuminate rooms in a world where electricity is no longer available.
So this is probably the last game to show off the system like gow2 on ps2. Or maybe gow4
Well if that's true then it looks pretty good, though looking again at the trailer, the anti-aliasing is too perfect. Calling BS on it.Also ND claims them to be ingame footage.
http://translate.google.com/transla...-trailer-e-un-filmato-interamente-in-game.php
twitter.com/#!/ericmonacelli/ status/202789831946932225
Well, with 8 ps3 you can get 8xSSAA rendered real time with proper motion blur using accumulation buffer. (using their 8xPS3 render farm.)Well if that's true then it looks pretty good, though looking again at the trailer, the anti-aliasing is too perfect. Calling BS on it.
Their DOF solution doesn't seem to play well with their AA method.Same trailer without IGN watermark (and re-encode?)
http://youtu.be/133sp7kvVXY
You can see shimmering in the shot true the frontglas of the car.
Ingame prerendered?
http://www.examiner.com/article/naughty-dog-comments-on-graphics-engine-update-for-the-last-of-usNeil Druckmann and Bruce Straley from Naughty Dog. The pair mentioned that the first gameplay demo that was shown to the press recently was actually an old build from January. They are currently “pushing a lot more environments” with the newer build. The lighting engine from Uncharted has evolved in The Last of Us as Naughty Dog is going with the more ambient approach (because the environments in The Last of Us have no electricity). Finally, they mentioned that they are trying to ground players into the same reality as Ellie, Joel and the hunters by reinforcing the art direction, lighting engine, rendering style and textures.
E3 is gonna be spectacular with TLOU, GOWA and Quantic Dream's new game, for a graphics whore like me.