L. Scofield
Veteran
The lighting in the E3 demo looked amazing. Excellent light mapping with an HDR solution just as good, but the best were the indirect realtime area shadows
Of course the gameplay was good too but to my knowledge this is the first game to have realtime indirect shadows and they look beautiful, much better than just ambient occlusion / contact shadows.Lighting whatever. Is that really what you picked up from this presentation?
They're definitely there if you know where to look. Lots of edge crawling.Wow! This looked great! Only saw it on my small iPhone: where there a lot of jaggies?
AlStrong said:They're definitely there if you know where to look. Lots of edge crawling.
seems like they might be using the same AA from U3 still, time to adopt FXAA? Which PS3 games have the best implementation of FXAA?