Maybe you should watch the whole thing. He was pressing them to see if they actually had a clue what they were talking about. They didn't.
I watched the whole thing on your recommendation and, sorry, but your conclusion is completely different to mine. All that I got from the video was a reinforcement in my opinion of the interviewer being a complete and utter tool.
From the very start Balestra, and then Wells, were cery clear on the stance that they believe for Move to work the game has to be designed around it. Wether or not Move controls have been patched in to other games doesn't change that fact (from their opinion) at all. But Tool Academy just spent 4 minutes telling the developers, the peoiple with the engine and the dev tools for their game, that they were wrong and, hey, look another game uses Move and I like it.
He completely ignored, of course, that the only thing that Infamous 2 and Uncharted 3 have in common is the 3rd person view, that ND's game is heavily motion captured, that there is a strong focus on blending animations, that the shooting and cover mechanics are completely different, that the platforming in Uncharted 3 bears no resemblence to the cllimbing in Infamous 2, that they are, in fact, completely fucking different games.
Forgive the rant, but I'm actually a little angry with you in that you encouraged me to watch that spazzock again, and indeed watch it to the end. What an arrogant, ignorant prick he is.