Killzone 2 pre-release discussion thread

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Its just the same artbook that we'll get as an exclusive deal. The game will be a retail Steelbook Version !

Ah ok. Well done.

And BTW:

Guerrilla dev answers some questions on the official Killzone forums.
One gamer asked for the controller lag issue and Mother666 had this to say:

´´This is something I am looking into at present. Will let folks know soon enough, but we think it is a demo-only related issue.''
 

Mine is retail. I know it works online because it wouldn't have been sent to me otherwise. I have the final retail code/build.

Come again.

I think that whole discussion started because someone (deepbrown?) mentioned that this game has better AI than (H3 Far cry etc)

that seemed like a "can of worms" statement to begin with. :smile:

Oh thanks. Been comparing imaginary notes with Oste have we? (waits for this to be deleted) :)
 
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or perhaps you are mis-remembering

http://forum.beyond3d.com/showpost.php?p=1266178&postcount=1959

it is my opinion that it was a can of worms statement to state that "I've played all of those games, and the AI is nowhere near as good as Killzone 2"

No Tap. You're going back to the irrelevant bolding that changes what someone wrote. I was replying to this:

"Such gushing about the AI, just shows you obviously haven't played many fps (other than ones on the PS2 or rubbish ones). What about Halo 3? Far Cry? HL2 etc."

That infers that the AI of those games is better than Killzone 2. Or at least that it's not any better. Moreover, saying that Kz2 AI is only amazing in comparison to the "rubbish ones." Hello, did you read the same post as me!?

That was the can of worms - that's what started it - not me. And as an aside it was my opinion that KZ2 AI was much better than Far Cry 2s (I've played both) and I could do a good long rundown of why it is.
 
No Tap. You're going back to the irrelevant bolding that changes what someone wrote. I was replying to this:

"Such gushing about the AI, just shows you obviously haven't played many fps (other than ones on the PS2 or rubbish ones). What about Halo 3? Far Cry? HL2 etc."

That infers that the AI of those games is better than Killzone 2. Or at least that it's not any better. Moreover, saying that Kz2 AI is only amazing in comparison to the "rubbish ones." Hello, did you read the same post as me!?

That was the can of worms - that's what started it - not me. And as an aside it was my opinion that KZ2 AI was much better than Far Cry 2s (I've played both) and I could do a good long rundown of why it is.

well we'll just have to agree to disagree on the interpretation DB :smile: as I read it as "it is not groundbreaking AI compared to H3 HL or far Cry, but similarly competent", which (to me) means well above average.
 
well we'll just have to agree to disagree on the interpretation DB :smile: as I read it as "it is not groundbreaking AI compared to H3 HL or far Cry, but similarly competent", which (to me) means well above average.

No: This is what he means: "Such gushing about the AI, just shows you obviously haven't played many fps (other than ones on the PS2 or rubbish ones). What about Halo 3? Far Cry? HL2 etc."

This is his safety comment to make sure he's not slated: "KZ2's AI is not as big as an achievement as its visuals, though still impressive."

And what the hell does that last comment mean anyway? It entirely depends on how good you think the visuals are. And if they are the best on consoles, well who would want to say KZ2 AI is beyond all console games.

Then again, KZ2 AI>Far Cry2 AI>Half Life 2. That's very simplistic, but I could give it a good rundown...and again I didn't bring up any of these games. I was happy talking about the AI without mentioning any other game. The KZ2 AI is uncanny and at times scarily realistic (animation of course helps, but the behaviour and decisions remind me of playing online against humans).

eem less zone oriented and much more eager to counterattack and hunt you down, using the environmental factors to their advantage. (i.e. shifting their bodies behind cover,switching from cover to cover, shooting explosive barrels)
In some ways, the behaviour of KZ2's HGHs reminds me a bit of the Elite behaviours in H2, (Mind you the typical Helghast grunt is nowhere near as agile or strong as an Elite, but they can catch you off guard and surprise you from behind.)
but I'd say KZ2's AI is more reminiscent of F.E.A.R. and Half Life.

It all really depends on which Helghast you are dealing with. They are all different.
 
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No: This is what he means: "Such gushing about the AI, just shows you obviously haven't played many fps (other than ones on the PS2 or rubbish ones). What about Halo 3? Far Cry? HL2 etc."

This is his safety comment to make sure he's not slated:


Well I can see how you read his statement as a a backhanded slight of your judgment of AI, but IMO your reaction was a bit hyperbolic as well.

Of course i have not played KZ2 and if you have played as much of Halo 3 or HL as KZ2 then you would be able to judge better than I. I notice your first statement includes H2 and HL as being far inferior AI-wise to KZ2 but your later reckoning only includes FC2. Are you amending to say perhaps the other 2 can hold their own?
 
Well I can see how you read his statement as a a backhanded slight of your judgment of AI, but IMO your reaction was a bit hyperbolic as well.

Of course i have not played KZ2 and if you have played as much of Halo 3 or HL as KZ2 then you would be able to judge better than I. I notice your first statement includes H2 and HL as being far inferior AI-wise to KZ2 but your later reckoning only includes FC2. Are you amending to say perhaps the other 2 can hold their own?

My talk focused on Far Cry 2 as I felt it had the best AI out of the three. And it was a reply to his original comment - so i can't have seen it as a slight - as I hadn't mentioned AI before.

Anyway, it's fine. But the worms weren't mine to let free.

Animation of course helps a lot with making the AI look better...but at the stage I'm at, there's three different Helghast. 1. The grunts who are cautious cover takers, 2. the rushers with grenade launchers who jump straight at you, but are keen to run back if you get to close. 3. Then there's the rocket launcher guys who make sure they have grunts around to protect them...when you get too close they will make sure to go back and find better cover/get a better shot.

Lots of flanking too - so don't be looking down your ironsights for too long. ;)
 
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Mine is retail. I know it works online because it wouldn't have been sent to me otherwise. I have the final retail code/build.

Come again.



Oh thanks. Been comparing imaginary notes with Oste have we? (waits for this to be deleted) :)

No worries. I'm not trying to inpune your integrity or anything. Being as your copy is a retail copy and not a promo copy there is nothing to worry about for you. It is those with promo copies that may be out of luck given GG's recent comments.

I asked about "promo" copies of KZ2 for their benefit of those who have promo copies...not my own.
 
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The Covenant and HGHs fight so differently though.
The Covenant are more zone oriented, protect large spheres and they usually go about the business of killing you within their specific zones. The Brutes and Elites will hunt you down, but you usually have to really agitate them in order for that to happen.
The HGHs seem less zone oriented and much more eager to counterattack and hunt you down, using the environmental factors to their advantage. (i.e. shifting their bodies behind cover,switching from cover to cover, shooting explosive barrels)
In some ways, the behaviour of KZ2's HGHs reminds me a bit of the Elite behaviours in H2, (Mind you the typical Helghast grunt is nowhere near as agile or strong as an Elite, but they can catch you off guard and surprise you from behind.)
but I'd say KZ2's AI is more reminiscent of F.E.A.R. and Half Life.

Too early to tell. Wait till we get our hands on the retail game. A more open area and more actors may have other positive and negative impact on the AI. I don't see anything wrong gushing about the AI though. The Helghasts have a wide range of behaviour in the demo.

Guerrilla dev answers some questions on the official Killzone forums.
One gamer asked for the controller lag issue and Mother666 had this to say:

´´This is something I am looking into at present. Will let folks know soon enough, but we think it is a demo-only related issue.''

This is great if true. I personally don't have a problem with the controls but would hate to see other people suffer because of it.
 
One thing makes the helghasts a little too easy to kill is, that often their heads stick out just a little when they're behind low cover. It makes for easy headshots.

I tried beating the demo using the knife as much as possible, which was also surprisingly easy. Just mind your cover until you get close, then charge in and start swinging the knife around. Even in small groups they go down fast.

I think I'll start the full game on a higher difficulty then the demo.
 
One thing makes the helghasts a little too easy to kill is, that often their heads stick out just a little when they're behind low cover. It makes for easy headshots.

I tried beating the demo using the knife as much as possible, which was also surprisingly easy. Just mind your cover until you get close, then charge in and start swinging the knife around. Even in small groups they go down fast.

It's more fun using the knife (compared to stop-n-pop from far). You can see the Helghasts tracking your movement on-the-fly even when they were watching behind cover. It's safer too since you won't set off any explosives.

I think I'll start the full game on a higher difficulty then the demo.

Let me know how it goes. I was pondering about the same question. At higher difficulty, it will depend on their reaction time. It may be a matter of who strikes first, and what weapons they were carrying (shotgun ?).
 
Well, that is how the demo looks :smile:! I don't see any touch-up !

Offscreen photos always provides some sort of enhancement unless the camera is from a cellphone. Either the light exposure, image smoothness or just panel/glass reflection effect. Or if processed in an image editor. Though it does look quite close but jaggies are visible.
 
Offscreen photos always provides some sort of enhancement unless the camera is from a cellphone. Either the light exposure, image smoothness or just panel/glass reflection effect. Or if processed in an image editor. Though it does look quite close but jaggies are visible.

what offscreen photos? :/
 
Wow, just watched that video. Funny I've only actually used that rocket launcher to shoot the bridge down once. I usually just shoot the orange canisters with the assault rifle to make them explode before I even get to the area with the rocket launcher. Its just quicker and easier...and that way, I focus my attention on the Helghan up on the balcony.

So that was the first time I actually I actually got to see the transit ship fly through and make the swirls, which was cool.
 
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