actually... read it again
Thanks, that is indeed what I was getting, eb suggested KZ2's AI was:
a massive step forward for FPS's. Surely it's the biggest improvement a game can of any genre can have...enemy that actually acts like it's a real living thing!? It means nothing is predictable and it also means great replayability.
I took issue with that comment, since even Halo 1 had enemies that acted like 'real living things' and many shooters have AI that does different things each playthrough. So such comments seemed to indicate that eb had no experience of shooters with decent AI.
It sounded like gushing to me, as while KZ2's AI is indeed impressive, it's not as if the've achieved the Holy Grail of AI here.
PS: By Far Cry, I actually meant Far Cry 1 ( dunno about FC2) it had impressive AI at the time.