Killzone 2 pre-release discussion thread

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Exactly, I don't want to play games on a harder level because often the actual game (for me anyway) gets frustrating because they do things like have the enemy harder to kill (require more hits) and things like that.

So for an average gamer (like me) to see this level of AI at the normal level is truely a massive leap forward! Why H3 (or indeed other games)couldn't have decent AI on the normal level is beyond me...

PS thanks for the info on installs :)
 
Surely the argument applied to one should apply to the other? The Killzone 2 demo is on difficulty level 2 of 5.

If you're telling someone else to play Halo 3 at a harder difficulty level to appreciate the AI, surely you should do the same with Killzone 2 before playing it down?

Firstly there are only 4 difficulty levels in KZ2. Secondly, Bungie itself has stated that Heroic is the 'normal' difficulty for Halo 3, wheras on H2 heroic is the equivalent of H3 legendary. They did this to make the game less intimidating to casual players.

Play Halo 2 on normal and the AI is still impressive even today, as I was reminded during my recent playthrough.
 
Guess what ! I am ordering through GamingIndians and am getting the Steelbook edition for the cost of the normal one and..........and THIS !!!!!
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The FREAKING ARTBOOK !!!!!!!!!!:devilish:
Feels so good to be an Indian !
 
The guy in the hangar standing on top of the building has the only weapon. If you shoot him from behind, he'll fall over and you can then pick up his gun. If you shoot him from front, the weapon will drop on the building, meaning you won't be able to get it...

It's not very easy trying to get the angle on him just right. And even if he was on the edge, shooting his legs out doesn't work all the time. What I do is lob a grenade and let it explode behind him when he is at the edge. The momentum of the blast should push him completely off the roof along with his gun. This works all the time for me.
 
Bungie itself has stated that Heroic is the 'normal' difficulty for Halo 3, wheras on H2 heroic is the equivalent of H3 legendary. They did this to make the game less intimidating to casual players.

Play Halo 2 on normal and the AI is still impressive even today, as I was reminded during my recent playthrough.


That was stupid of Bungie wasn't it...normal should mean normal (maybe I did play on Heroic - sounds like I didn't tho).

As for H2, I didn't find that anything like KZ2 - sorry...maybe I'm missing something but I always found the Halo AI pretty dumb and I'm not going to bother playing H3 on the next level up (before you say anything!).
 
It's not very easy trying to get the angle on him just right. And even if he was on the edge, shooting his legs out doesn't work all the time. What I do is lob a grenade and let it explode behind him when he is at the edge. The momentum of the blast should push him completely off the roof along with his gun. This works all the time for me.

A good trick (at least it worked for me on the one occasion I tried it out) is to kill him last and then either stand near the door which your buddy hacks open later when the other Helghans arrive or just below towards the wall. From there, you'll see the guy standing on the edge to be able to see you and shoot down at you. From there, the angle was easy enough to fire a few shots to make him fall down. Voila!

Hope this helps!
 
A good trick (at least it worked for me on the one occasion I tried it out) is to kill him last and then either stand near the door which your buddy hacks open later when the other Helghans arrive or just below towards the wall. From there, you'll see the guy standing on the edge to be able to see you and shoot down at you. From there, the angle was easy enough to fire a few shots to make him fall down. Voila!

Hope this helps!

You guys are still figuring out how (and sharing strategies) on how to get the gun?

I got it on my second playthrough and I didn't even watch any video tips etc..
I simply shot the guy's legs until he fell down, and then ran past all the enemies in the warehouse, up to his body and upon grabbing it I proceeded to go on a decapitation rampage (which is not that fun, as the heads simply disappear, like your popping balloons or something)
 
...and if a person decides to criticize a game for something they obviously haven't seen themselves or played the freely available demo first, they should stick to holding back their judgement.

If you've played the demo (and if that's anything to go by), I think you will find that the framerate isn't an issue. I didn't get any slowdowns at all (except for the loading blips mentioned above). SUre there will be some framerate drops just in every other game outthere, but for the most part, it'll be a non-issue I'm sure. It's extremely impressive that they got the game looking this good and with such a constant framerate (during the demo anyway).

I'd personally would prefer toned down graphics and framerate at 60 fps though, but hey... can't have anything. Graphics sell over gameplay I guess (though ironically, it's usually the gameplay that makes you go back to a game over and over again), which is why I'll probably stick to CoD4/5 most of the time. :/

Still, the game is a day 1 purchase for me and I'm highly impressed by what they have achieved. I don't agree with some of the design choices, but admire them for what they delievered. Without doubt, it is already a lot better of a FPS than many games are.

I've played the demo 4 times. I noticed some dropped frames in the first cutscene, but other than that, I found the framerate to be very consistent.
However, I have direct feed HD footage of some of the more chaotic sections of the game and I noticed that the game was dropping 5-10 frames at a time in hectic scenarios.
While the footage I have is review code, I had a tiny inkling of hope that the actual retail code would be 30 fps locked with some rare exceptions.
That this isnt the case slightly dissapoints me. It wont be too much of an issue because of the extensive motion blur, but still, it's an issue nonetheless.



In regards to KZ2s AI;I expected it to be good (Uncharted quality), but I didnt expect it to be this good. I said it before, but based on the time I spent toying with the AI in the demo, I think its safe to say that the full game offers AI that at the very least rivals the best in the genre. If the regular HGH grunts are this fun to fight, I cant wait to see how the combat plays out when the speedier, more agile classes enter the mix. Should be very interesting, especially with this game's mechanics.
Grandmaster complained about this earlier, but I like that the cover system doesnt make you invulnerable.

In the demo at the APC section on the beach, (while I was in cover) I had one HGH flank left, shoot up a bunch of NPCs, then fire at my exposed side as I engaged the HGHs to the right of me. As I turned and fired at him, he returned a few shots, turned heel, raced to the nearest cover, settled in, then started blindfiring. It was a great moment.
 
Firstly there are only 4 difficulty levels in KZ2.

A further difficulty level is unlocked once you complete the game on the hardest one available from the start.

All I'm saying is, you told someone to play Halo 3 on a harder difficulty level before judging the AI, yet you're doing the opposite regarding Killzone 2. Surely the same argument should apply to both before any comparisons can be made?

EDIT: Just to be clear, I'm not saying anything about Halo 3 and Killzone 2 AI or how they compare, just that you can't use one argument in favour of one yet claim it doesn't apply to the other.
 
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A further difficulty level is unlocked once you complete the game on the hardest one available from the start.

All I'm saying is, you told someone to play Halo 3 on a harder difficulty level before judging the AI, yet you're doing the opposite regarding Killzone 2. Surely the same argument should apply to both before any comparisons can be made?

EDIT: Just to be clear, I'm not saying anything about Halo 3 and Killzone 2 AI or how they compare, just that you can't use one argument in favour of one yet claim it doesn't apply to the other.

AI ramps up on normal also....that was the first level in the demo.
 
Have you posted any proof? About the lack of lag that is. How about a video?

Sorry can't take video. I'm going to do a bunch of tests later taking into account all of the comments and methods - ie. highered sensitivity, iron sights aiming, compare to demo. etc. I'll write it up tomorrow.
 
You guys are still figuring out how (and sharing strategies) on how to get the gun?

I got it on my second playthrough and I didn't even watch any video tips etc..
I simply shot the guy's legs until he fell down, and then ran past all the enemies in the warehouse, up to his body and upon grabbing it I proceeded to go on a decapitation rampage (which is not that fun, as the heads simply disappear, like your popping balloons or something)

Not quite.


Depends on the angle I guess.

EDIT: Eeewww... that last corpse twitches. Skip video if you hate gore.
 
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