Killzone 2 pre-release discussion thread

Discussion in 'Console Gaming' started by ihamoitc2005, May 8, 2008.

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  1. SonComet

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    After finally playing the game I was a little let down in the graphics department as well. It wasn't because I've played other PS3 or 360 games that are better, just that the game's graphics have been hyped like crazy. I have a feeling if I went into it almost cold turkey, like I did for Gears 2, then I would have been much more impressed. Still, it is a fantastic looking game and we've only got to play the first area of the first level. Most games don't show their best stuff that early on.

    On another note, the sound design is amazing.

    I totally agree that it should be forbidden to compare Crysis to a console game. I was only able to play Crysis on High settings at a sub-native 1920x1200 because I only have 1 GTX 280, but it looked glorious compared to any current console games. I only hope that the next gen consoles can handle it at 1080p60.
     
  2. Archgamer

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    I also wasn't as wow with the graphics when I first played. I really think it has to do with the fact that I've seen this level so many times that I got used to it. Still, it's one of the best looking games on any platform thus far.

    The gun recoils and mobility weight reminds me a lot like Counter-Strike back in the days when I played it. This is how I like it.
     
  3. joker454

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    That's fine I don't plan to change your opinion, I just don't agree. I don't agree with Edge's 7/10 either (or their R2 6/10) but it's their opinion. Gameplay was fun but typical of todays shooters. The hype implied that other games crumble in the shadow of KZ2's gameplay magnificence but I don't see it that way. It looks like it will be a solid game amongst many other solid games. Likewise the game visually looks great bit it still has typical current gen issues like blocky wall textures, shadow artifacts, etc, things that sometimes look better in other games. The hype implied you'd burn all your other games because they pale in comparison but again I don't see it that way. It looks like a game with great graphics amongst other games with great graphics. In other words it looks like overall it will be a great game, but it doesn't leapfrog what's currently available.

    But again, just my opinion :) Previous experiences inevitably affect current impressions. If my last shooter was Socom PS2 then I'm sure I would be blown away, but it's not.
     
  4. the ignoramus

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    I notice some are underwhelmed by the graphics.
    In Killzone 2's defense, Corinth River is probably the most aesthetically bland level of the game: a boring, grey, industrial environment. (I dont think they should have made it the demo)

    I feel levels like Salamun Bridge, Suljeva Village and Maestra Barrens make Corinth look ugly in comparison.
     
  5. scificube

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    Who cares about the hype. It means nothing on a personal level. It won't make the game any better or worse for anyone unless they want it to.

    If people are excited they have a right to be and if they are not they have that right also. Frankly bitching about it either way isn't going to change anything - which is a good thing IMO.
     
  6. BadTB25

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    I just noticed that the water on the beach isn't effected by you in either way. Was jumping up and down on it and while there is water splash sound there isn't any rippling of the water.

    Played 3 more times tonight before I started to get a little queasy again. I really love the animation of the Helghast enemies. For some reason, I wasn't that impressed with my fellow soldiers though.

    I don't think anyone on here is saying the graphics were not good/great, it's just that it was not as good as they expected. I know I was slightly disappointed.

    As ignoramus said, it's just one level. Hopefully the other levels will really excite.
     
  7. RudeCurve

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    Yeah Gamersyde had a HD video where you are able to see it happen. I was actually shocked when I saw it because that type of stuff only happens in games like RE. I think it's cool that they put that into the game.
     
  8. patsu

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    Touche !

    Well... I was hoping no one said that. So people can experience the full game like a virgin. :twisted:

    People will pick specific examples from the demo to illustrate their points. But I am surprised joker454 highlighted the "trigger" event instead of the combat AI to characterize KZ2 gameplay. I hope KZ2 is not a terminal hacking game !

    Do you have the link ?
     
  9. vanquish

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    Are you another one of the astounded people who've come over from playing PS2 shooters?

    Gears, UT3 CoD:WaW, FEAR etc. all have gore.
     
  10. patsu

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    For folks who are having trouble with the control "lag", here's an interim update from GG:
    http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456

     
  11. djskribbles

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    After playing the demo probably 10 times now, the controls are growing on me. The only time I have trouble with the sensitivity 'lag' is when enemies are near by. When I'm in cover and pop out to shoot, it actually feels quite good now.
     
  12. RudeCurve

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    The videos have been taken down from the Gamersyde site. I could upload it somewhere just tell me where, it's 137MB.
     
  13. the ignoramus

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    Ive read the review in question.
    It commends the combat mechanics, exalts the animation system and enemy AI and claims the MP, while nothing new, is extremely solid.
    The complaints focus almost exclusively on three things: poor storytelling and characterization, uninteresting level design and frequently unambitious and archaic campaign objectives.
     
  14. Shifty Geezer

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    I guess I shouldn't be surprised by the off-topic visual comparisons with other games, particularly Crysis, and the complaints about review score, in a game discussion thread. It always happens afterall, especailly with the upper-tier creations. But still, I look forward to the day when the whole B3D population grasps the simple concept of 'on topic' and moves their off-topic conversations into other relevant threads, leaving those who want to talk about the game the space to actually do so without having to traipse through a smog of unrelated guff.

    Heavy pruning applied. And kudos to those who know when to step away or move talk to somewhere else.
     
  15. abcgamer

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    What's wrong with you guys ?? How can you judge a game solely on a demo ...

    I think it is obvious KZ2 is the technically most advanced console game. Read some interviews too they have mentioned how they use PS3 SPU to get all the special effects. GT as an tech HD video of this on their site too.
    http://www.youtube.com/watch?v=BSGY...um.beyond3d.com/showthread.php?t=50676&page=6

    --------------------------------------------------------------------
    Mod : Don't discuss Review bias and corruption!
     
  16. LordNerevar

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    I got my preview copy yesterday. I'm not sure if it's the final build, but anyway, my impressions are still excellent.
    The demo doesn't really show the beauty of the game.
    There are some moments where your jaw will simply drop because of how awesome the game is.

    AI is quite smart and reacts differently every time you play. That really adds up to replay value, because you will surely want to play another time, just to check out how the AI behaves in a different situation.

    Sound and music are amazing.
    Intro is absolutely fantastic. I really can't think of any other intro that's better than this one.

    Single player is quite solid. Cutscenes are excellent. Also, unlike the CoD4 campaign which i found to be quite boring (except the sniper level), Killzone 2 campaign is a blast to play. I'm really enjoying it right now.

    I love the fact that there is little to no auto aim involved and how the weapons behave. I imagine that this is going to get many people angry, since casual players tend to prefer Call of Duty "Fire the weapon, and let the game lock on to target" style. This is going to make the difference between skilled players and those who don't have a great shooting skills when the points are counted in the end of a round in multiplayer.

    I've also played with bots in offline multiplayer and they held up pretty nicely. I haven't played much, so i won't comment it any further.

    Atmosphere is really, really great. There are moments where you really think you're right in a middle of a battlefield, and that's something i never experienced in a game.

    The only problem i have with the game is the fact that there are some short freezings (1 second short) when the game loads data. They tend to brake the immersion in the game, although they don't occur offten.

    Regarding the EDGE article, 7 out of 10 is a joke. If those were the only complaints, they are clearly biased, since they gave Halo 3 10/10 and Gears 9/10.
     
  17. deepbrown

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    Hey you read my mind! In playing the full game, Standard 1 is so much better for taking cover and zooming. Alt 2 is just awkward.

    Full game is incredible - I have to politely disagree with Edge.
     
  18. deepbrown

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    Shifty - the quality of the floor textures and look is very important. There's often times where you ARE looking at it - it's always in front of you, turn a corner and there's a river with great lighting and Helghast jumping over, casting his shadow.

    And those underwhelmed by the graphics - you haven't seen anything yet.
     
  19. patsu

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    I think it was TTP (in GAF) who recommended using the default controller scheme. He seems like a level-headed guy, so I decided to try his suggestion out.

    I think it's rather natural (at first I was having some problem finding the Sprint button). I don't use cover much, usually only when I entered a new level. Once I saw/knew where the enemies were, I'd switch to play like the Aliens in the movie (Terrorize individual soldiers via close contact where possible).

    I am also not affected by the "acceleration lag" (Hardly noticed it ^_^). Sometimes I pressed the reload button accidentally during melee. The reload sequence would kick in while I lept backward (desparately) to avoid a Helghast swing/hook.

    They need to find a balance. I don't usually react to non-fatal bullet wounds (Just keep firing !). If the Helghasts stopped their attack when hit by a few, I would have the overwhelming advantage to overrun them.
     
  20. Scott_Arm

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    The control is obviously not a bug. I'm not sure why anyone would suggest that. If I play on default sensitivity, I have no problems aiming. You just turn way too slowly. If you crank the sensitivity way up, that's when aiming becomes an issue. A middle ground works ok for me, but turning speed is still too slow for my liking. I'm sure anyone that plays it will get used to it, but there are games out there with controls that feel much smoother and accurate from the outset.
     
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