Mouse acceleration? Is there keyboard and mouse support built into KZ2?
I put mouse acceleration in quotes because the current controls with the controllers behave in a similar manner to enabling mouse acceleration on a PC FPS game.
Mouse acceleration? Is there keyboard and mouse support built into KZ2?
No, he's describing the acceleration on the right stick. I've seen it compared on mouse acceleration in the Penny Arcade writeup. Basically if push the stick in a direction and hold it there you don't turn at a constant speed. The longer you hold the stick in that direction, the faster you turn (acceleration).
I just tried a few more times and I find it very awkward. There seems to be some aim assist, but in aim mode I find it hard to make small adjustments to correct my aim.
Finally got a chance to play the demo after getting home from work today. Played it close to ten times now.
This is the biggest graphical leap I've ever seen within a console generation. The amount of detail and richness to the world is staggering. It's obvious to me now where all that hard work went into over the past few years working on the game. It is incredible to just move around checking out the game's graphics and think back to all the silly talk about how it would never be possible.
Was there an official description of Sev ? He is strong enough to help pull Garza up the elevator platform.
In any case, I melee with Helghast soldiers all the time. Didn't notice any height problem against the enemies.
Also, what a way to miss the AI and multiplayer entirely.
Isn't it just that the movements have weight? COD is too quick - like you're a mosquito flying around. KZ2 feels like you're a bloke...
I thought Gears of War was the biggest graphical leap this generation, it really set itself apart from games that came before it.
Was that a joke?
And back to graphics, aren't we missing all the persistent smoke? In previews movies we've seen that bridge blow and a vehicle fly past swirling the smoke, no? And the framerate was also dipping a fair bit in places.
Getting a bunk up onto the platform, it was very apparent. I'm not talking slideshow here, but the consistency of refresh in pans of the camera there was lost.The only framerate dips I had was with the loading, the rest was fine.
Getting a bunk up onto the platform, it was very apparent. I'm not talking slideshow here, but the consistency of refresh in pans of the camera there was lost.
The old caveat applies though. This is a demo, and is not completely representative of the final game.