Seriously though, if you walk up to your buddies, real close, you'll be staring into their chest and their head is at the top of the screen.
Isn't it that you're always in a combat-ready stoop, Rainbow Six-style?
Seriously though, if you walk up to your buddies, real close, you'll be staring into their chest and their head is at the top of the screen.
Isn't it that you're always in a combat-ready stoop, Rainbow Six-style?
Try to play it again without HUD, hints, tips etc. (turn off everything in the Display menu).
Try to adjust the controls so they best suite you. It takes some time, but it provides a much better experience.
The thing is, Killzone aims to be a realistic shooter and behavior and weight of the weapons really helps it acomplish that task.
This isn't a shooter for Average Joe, game is much more complex in multiplayer and the fact that there is little to no auto aim will cause a headache for anyone who played Call of Duty for a long time.
Regarding the AI, when you play the demo for 2nd and 3rd time you'll notice that they behave differently each time. And from what i read, AI is much harder to defeat on Hard and Elite difficulty settings.
AI probably can't be judged in a demo with only one low difficulty, so I'll give that a miss. All in all I think KZ2 is more going to be made (or broken) from its online experience. The game proper is a single action, disposable story, and then you know the tricks and it can't hang together. The class system and levelling of the online should provide a far better game. Perhaps this explains toned down effects in the single player (assuming that's not a matter of being a demo build) as they aimed for graphical parity??
Back to graphics again, what's the difference between 720p and 1080i?
My impressions - Visual wasn't as good, but I think that's because I've seen all the media up until and am now used to it. eg. The ground is very detailed, but you don't look at it in the game so wouldn't know. Gameplay was okay but much like any other shooter I've played (which isn't many) though the aiming did feel rough in the few playthroughs I had. My biggest concern was the scripted events, which were easily breakable. If you rush through, things just don't make sense. I chucked a grenade over the wall in the first encounter and blew up the Helghast. Turning the corner, I saw my comrades getting mercilessly shot down by nobody at all! I sped to the bridge and the rocket launcher dude appeared in front of me from thin air so he could get shot. Also first play through I hit the bridge with lots of rockets but it did nothing. Having to hit the explosives is a bit of a misdirection without a prompt. Then I reached the other side and the CO was standing around like a statue waiting for the scripting to catch up with my movements.
And back to graphics, aren't we missing all the persistent smoke? In previews movies we've seen that bridge blow and a vehicle fly past swirling the smoke, no? And the framerate was also dipping a fair bit in places.
AI probably can't be judged in a demo with only one low difficulty, so I'll give that a miss. All in all I think KZ2 is more going to be made (or broken) from its online experience. The game proper is a single action, disposable story, and then you know the tricks and it can't hang together. The class system and levelling of the online should provide a far better game. Perhaps this explains toned down effects in the single player (assuming that's not a matter of being a demo build) as they aimed for graphical parity??
I tried a few graphics test shooting bodies and they did nothing expect rag-doll about a bit. And shooting allied NPCs (medic under the bridge) had no response other than some complaints . I can imagine specific responses to different weapons though to vary up the weapons' feel. 'This is gun is da more badass 'coz it makes dem 'eds fall off!' sort of diferentiation in what's otherwise exactly the same mechanic as pretty much every shooter that claims to have lots of different weapons, which all involve pointing and pulling the trigger and firing a beam in effect from nozzle along the barrel's axis and inflicting n hitpoints damage to the enemy.EDIT: Someone was asking about gore. A poster in GAF mentioned that you can use the StA14 rifle to shoot Helghasts' heads off... if you like those kind of things. :|
NO GEARS VERSUS OR SIMILAR! In previews movies we've seen that bridge blow and a vehicle fly past swirling the smoke, no?
7/10 from Edge.
You don't necessarily need to use zoom when using cover. Just hold L2 and press forwards to pop in and out of cover. This way you can also move your aim around faster.