I visit several gaming forums and a lot of people are indeed complaining about the input lags.
I'm one of those that notice it too. People keep coming up with excuses that it must be because you play too much CoD4. Other excuses happens to be that it's a game design where weapons have weight. I honestly don't buy any of that bullcrap.
In fact KZ1 was also another one of their games that had weapon weight. You can certainly feel it. But there was no input lag what so ever in that game. Granted, the game was pretty bad with it's framerate problems but the whole point I'm trying to make is that's a game where we see weapon weight and no input lag.
If any of you have KZ1, I recommend testing it out and compare it to KZ2. Flick the sticks any push buttons fast. You'll see the difference.
In any case I think it's healthy that we are seeing a lot of complaints. Because GG have taken notice about it, and if were luck they'll release a patch to fix it. If not, then I can live with it.
Retail test of input lag
First I reduced the sensitivity back to its default settings.
1. I then tapped R1 to take shots. There is no lag. None. As soon as I click the trigger, there is a shot - not even I minute delay.
And CoD4 aiming is realistic?
Each weapon has a weight. Doesn't matter how much. When you use your hands to pull it, after you stop pulling, it still has enough momentum to move little further.
Exactly why there is no difference between pistol and a rifle, i really don't know, but i enjoy aiming and firing a weapon in KZ2 much more than i do in CoD4 (which probably has something to do with a fact that KZ2 isn't a casual friendly game with insane amount of autoaim).
And CoD4 aiming is realistic?
Each weapon has a weight. Doesn't matter how much. When you use your hands to pull it, after you stop pulling, it still has enough momentum to move little further.
Exactly why there is no difference between pistol and a rifle, i really don't know, but i enjoy aiming and firing a weapon in KZ2 much more than i do in CoD4 (which probably has something to do with a fact that KZ2 isn't a casual friendly game with insane amount of autoaim).
Retail test of input lag
First I reduced the sensitivity back to its default settings.
1. I then tapped R1 to take shots. There is no lag. None. As soon as I click the trigger, there is a shot - not even I minute delay.
2. I then tried spinning around. No lag here either. Like the video I just tapped the stick left and right - I got immediate recognition of the movements.
3. I tried aiming at objects in quick succession. No problems here either.
Conclusion:
a. Any talk of input lag is not anything to do with GG's decision to add weight to the characters. Their want for realism has NOT impacted the controls or the accuracy of the shooting.
b. This is most likely a bug in the demo.
Hope that helps - deep.
Games that run at 60 fps:
PS3 System menus: 3/60ths
Guitar Hero III (Xbox 360): 3/60th
Ridge Racer 7: 4/60ths
Virtua Tennis 3: 4/60ths
Ninja Gaiden Sigma: 4/60ths
PixelJunk Racers: 4/60ths
Games that run at 30 fps:
Genji: Days of the Blade: 6/60ths
Tony Hawk's Proving Ground: 8/60ths
BlackSite: Area 51: 8/60ths
Halo 3 (Xbox 360) : 8-10/60ths
Skate: 10/60ths
GTAIV: 10/60ths
Harry Potter and the Order of the Phoenix: 10-14/60ths
Heavenly Sword: 7-18/60ths
Regarding the controls, i say this once again, if you want CoD like controls, play Call of Duty.
Some of us hate playing online where anyone can kill you, regardless of their shooting skills, just because there is an insane amount of auto aim.
From what i have tried the default sensitivity settings are fine and there is no lag, but as soon as you turn the sensitivity up it is noticable. Seems like a bug when sensitivity is changed, or they really dont want you to change it! They seem to be very focussed with the way they wish the game to be played
Regarding the controls, i say this once again, if you want CoD like controls, play Call of Duty.
Some of us hate playing online where anyone can kill you, regardless of their shooting skills, just because there is an insane amount of auto aim.
I really don't think there's anything wrong with the controls. They are different, but not flawed. If you can't get into it, fine, but honestly, let's not create large amounts of hyperbole.