Killzone 2 pre-release discussion thread

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After reading so much regarding this game but intentionally leaving out the video's etc I was quite shocked by the demo. I thought KZ was a mind numbingly average game and expected KZ2 to a very pretty average shooter. Having played the demo last night 3 times I came to the conclusion that the opposite was true, whilst graphically its good, for me its certainly nowhere near the level the hype has suggested, in fact I was quite dissapointed with the visuals and lack of interaction with the enviroment. However gameplay wise was a pleasant shock, bar some minor control issues, its a joy to play, yes exploding barrels are placed in inviting positions for no reason and its all a bit set peice and linear. But even the 10 minute demo showed all these points joined together perfectly, dragged you into the game and invited you to play further, which I will.

By the way I ordered KZ2 from Play, £29.99, bargain!
 
Downloaded this last night (like just about anyone with a PS3 I could imagine) and... :oops: :oops: :oops:

The visuals are extremely impressive. The most impressive things IMO are in the details - like shooting into canisters and watching them blow up in different ways, the AI how it reacts to what you do and how they try to flank you. Everything run at rock-solid 30fps on my PS3 with the only hickups being the loading times in between parts which is a given. I also like the dynamic lighting - when they fire at all, their own firing casts shadows on the wall behind them. Nice!

I like how you can shoot into objects and have bullet holes that stay there (I didn't get them to disappear at all). The lighting is very impressive and the whole art-direction is top notch. Explosions look great, the amount of action going on and how many enemies you're facing... unbelievable.


The only weak spot so far is the controls, which I have to get used to a bit I guess. Maybe that's me playing CoD which of course is perfect it being a 60fps, but for a 30fps title, I already find it much better than its direct competitors so fars in regards to feel. Especially with the "alternate 2" control-setup, it feels very solid. I also like the pace of the game - not too quick, not too slow.



This is epic.


Day one purchase for me.
 
After reading so much regarding this game but intentionally leaving out the video's etc I was quite shocked by the demo. I thought KZ was a mind numbingly average game and expected KZ2 to a very pretty average shooter. Having played the demo last night 3 times I came to the conclusion that the opposite was true, whilst graphically its good, for me its certainly nowhere near the level the hype has suggested, in fact I was quite dissapointed with the visuals and lack of interaction with the enviroment. However gameplay wise was a pleasant shock, bar some minor control issues, its a joy to play, yes exploding barrels are placed in inviting positions for no reason and its all a bit set peice and linear.

While the 2 levels lack destructible covers, there are plenty of objects to toy with in the warehouse. If you shoot at the chair cushion, feathers will fly out. The table, chair, fan, drawers, boxes, etc. are destructible in their own ways. After they were destroyed, the debris also reacted to bullet impact. I like the smoke effect when a lot of my bullets hit the ground behind the Helghast. It's rather cool.

If you picked up the sniper rifle the Helghast left behind (St14 ?), using it to shoot the compressed air tank is more fun as you watch a jet of air gushing out from the bullet hole. The tank would propel itself randomly and explode.
 
The warehouse is a complete playground ! Have been playing that area again and again ! Try out different stuff ! I headed down straight away and took the Helghast head-on and it was much more fun as shooting the Helghast from a close range is so awesome with them bending and falling in every different way possible ! A whole "Ballet of Death " down there ! The darker areas without the "Blur everything"volumelight show the real crisp graphics of KZ2 which we can expecyt in non-daylight levels
 
Now that I'm used to the cover system, I love it. Hold to stick (you don't have to hold, i believe you can turn that off) and then pop up with the Left-stick to then zoom...or just pop shoot over your head. Works great once you get the hang of it.
 
Ha ha... I prefer to charge very close to the Helghasts and rifle butt them. :) Sometimes they knocked me out, sometimes, I killed them. Probably not going to work at higher level, but it's more interesting IMHO to watch the AI react to me.
 
Agreed, I like the cover system as well. Even on the alternate 2 setup using L1, it works effortlessly. I still have to get used to it, as I'm not used to taking cover like that in FPS games yet...
 
Acutally it makes sense to me. It seemed that more often than not Gureilla went for the "realism".
Realistically people don't put a rifle or a RPG launcher in their pistol pocket.
nor do you see anyone in the millitary carrying a M16 and a shotgun or sniper rifle running around.
Personally I like this choice of game design.

In military you usually only carry your rifle but quite often you also carry bazooka in your back. In finnish military atleast, it can be either APILAS or one time use bazooka and then you throw it away when you have fired it. So its not really "realism", but I still prefer this decision over carrying multiple assault rifles.
 
When I heard that the controls are different I was a bit worried how it would play. I didn`t like the controls in KZ1. But as someone else said, I had less problems than in several other shooters . I have upped the sensitivity 1 or 2 steps and I really like it.
The detail is amazing , how your bullets have impact on different materials. Also have you noticed your character leaves footprints on the floor. Also empty gas canisters deform first before breaking when you shoot at them.
Can`t wait for the full game !
 
After reading so much regarding this game but intentionally leaving out the video's etc I was quite shocked by the demo. I thought KZ was a mind numbingly average game and expected KZ2 to a very pretty average shooter. Having played the demo last night 3 times I came to the conclusion that the opposite was true, whilst graphically its good, for me its certainly nowhere near the level the hype has suggested , in fact I was quite dissapointed with the visuals and lack of interaction with the enviroment. However gameplay wise was a pleasant shock, bar some minor control issues, its a joy to play, yes exploding barrels are placed in inviting positions for no reason and its all a bit set peice and linear. But even the 10 minute demo showed all these points joined together perfectly, dragged you into the game and invited you to play further, which I will.

By the way I ordered KZ2 from Play, £29.99, bargain!

:???: I think the real problem is the demo too short to have a real idea and too videos are showed at now to feel again a big surprise about the graphic.
 
If you picked up the sniper rifle the Helghast left behind (St14 ?), using it to shoot the compressed air tank is more fun as you watch a jet of air gushing out from the bullet hole. The tank would propel itself randomly and explode.

Where is this sniper rifle, I'd love to use it
 
For those with control issues, I recommend putting the sensitivity to the highest level, then changing the scheme to "Alternative 2", and also activating/checking "hold to zoom".

This most closely mimics R2's button layout, which I find makes the demo that much better.
 
For those with control issues, I recommend putting the sensitivity to the highest level, then changing the scheme to "Alternative 2", and also activating/checking "hold to zoom".

This most closely mimics R2's button layout, which I find makes the demo that much better.

Alt 2? That's not the one where you fire with r2 is it?
 
Regarding the right analog stick, is there a way to adjust the acceleration or the dead zone on the stick? The default sensitivity turned too slowly, but when I cranked it all the way up it felt like there was a dead zone on the stick.

The controls feel delayed. I guess that's the acceleration people are talking about, but I'm not sure how it works. If I wanted to adjust my aim slightly, but quickly, I felt like I had to jam the stick too far over to get my guy to start turning right away, but then I'd tend to over steer.

I was just thinking back and can't remember how well I'd investigated the control menus. I know there was horizontal and vertical sensitivity, but I guess what I want to adjust is how quickly you start turning, not the overall turning speed.
 
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