Killzone 2 pre-release discussion thread

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If this is an intense game like Resistance, then I'm going to say forget the smoke. I can't see after I fire the rocket.

EDIT: Oh wait, may be it is a good balance for people who whore after rocket launcher. ^_^
 
I thought there were only 4 new screenshots
but theres more
including this one, guy on the left standing in the light, guy on the right is not, lack of shadows :)
http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=928377&img=9&popup=1

this one confirms that some pointlights are casting shadows
http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=928377&img=10&popup=1

now the only thing left to debate is, are the guys (*)redeyes actual lights + casting shadows at that. I believe they are. But we'll have to wait for better shots (or until the game comes out) to confirm

btw the ones from aug20 look like bullshot renders

(*)nice of them to have those lights there, makes them a nice easy target to shoot, I often though why do soldiers wear camouflage, they should dress in neon pink

actually this (bullshot render) http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=928377&img=10&popup=1
does seem to show the redeyes, not only as lights but also casting shadows.
do I win a cake?

btw it looks like not all the aug20 stuff are bullshots
 
That is definitely the multiplayer trailer, which was, I believe, shown at either E3 or GC - the only reason it's "new" is cause they added a voiceover later on, which is the current iteration.
 
That is definitely the multiplayer trailer, which was, I believe, shown at either E3 or GC - the only reason it's "new" is cause they added a voiceover later on, which is the current iteration.
The "we have beaten them back before , bla bla bla sent them running" voice was on the original also.
 
KZ2 Leaked Beta Footage ; [ http://www.gametrailers.com/player/usermovies/263310.html ] ...

Just to stop all this confusion. There is a private closed Sony-internal beta going on. No journalists, only employees. This chap obviously does not like being an employee and morte interested in boosting his ego on the gametrailers forums. VIPs are not yet involved either. As before, we'll be providing more info on the public beta later in the year and I am not going to dicuss the details of what is going on now in any detail. You guys simply have to trust us that we know what we are doing
16x16_smiley-happy.gif

Seb Downie - QA Manager - Guerrilla Games
[ http://boardsus.playstation.com/pla...thread.id=45601&view=by_date_ascending&page=9 ] ...

PWNED ?.. Hehe ...
 
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This chap obviously does not like being an employee and morte interested in boosting his ego on the gametrailers forums

:LOL:

That cracked me up. They obviously fired him after this
 
It's not Warhawk, so 2D layer should be fine. I do expect to see cool weather and atmospheric effects when the game is released though.
 
It's not Warhawk, so 2D layer should be fine. I do expect to see cool weather and atmospheric effects when the game is released though.

But in the first trailer they went through the clouds so they do have volumetric clouds if required to go through them !
 
I think they are different scenarios. The one you mentioned was when the ISA soldiers were in the sky. The one Nebula talked about was when everyone's on the ground. If they have spare capacity, I'd rather they spend the resources on things near the player.
 
Ya, I was just saying that they do have volumetric clouds if needed to go through them(in fact that is what I posted).No reason to make distant clouds as volumetric.Just that if anywhere we do come close, people can rest assured that they will be volumetric.
 
But in the first trailer they went through the clouds so they do have volumetric clouds if required to go through them !

Which trailer are you refering to?

Clouds in the offline rendered cgi e3 2005 trailer is definately volumetric, i dunno how "volumetric" the clouds in the e3 2007 trailer is.

The compression quality on the gametrailers version of it (even in hd) is terrible, the colors are very washed out so it hard to really see how volumetric they are.

The far sky above sometimes looked like panned 2d backgrounds, similar to how they do backgrounds in GT5P (or in the early demo thingy) or maybe GT5P is actual geometry in 3d? I dunno. It looked kinda flat.

When they drive through the cloud\smoke it does not look all that volumetric to me, looks very similar to how 2d smoke has been applied in other high end games. (Several games have had very impressive non-volumetric smoke from distances)

But again, this may very well be because of the terrible color contrasts in the video and that i simply cannot notice it because the video quality is so poor, it might very well be volumetric, but from the trailer i really couldn't see any difference compared to how other games do 2d smoke combined with clever effects.

Btw, i really LOVE how everything thing looks in the 2007 trailer when there is a bright light from an explosion and how it all looks stunning when the light shines down on them and the shadows come into play.

Seeing all the trailers again was interesting. I really like how the hellgausts look now, compared to the CGI, the art is much better now than it was. That coat that made them look like ww2 soldiers looked ridiculous imo. I like the more "special-forces" look they have now.

My only gripe with this games graphics is that the environment often looks rather flat and uninpressive. Like it could have benefited from some shaders :) To make it a bit more bumby.
I absolutely love some of the lighting effects applied to this game, i really think its one of KZ2's strong points. (much like the first level of CoD4 looked amazing sometimes imo).
 
Clouds in the offline rendered cgi e3 2005 trailer is definately volumetric

They were painted clouds texture mapped onto polygon planes... CGI cheats all the time.
 
I think they are different scenarios. The one you mentioned was when the ISA soldiers were in the sky. The one Nebula talked about was when everyone's on the ground. If they have spare capacity, I'd rather they spend the resources on things near the player.

True, its not like people stare themselfs blind on the white clouds in games as much as other shiny things. :smile:

I was talking about the 2007 Ingame trailer where they come down in that carrier.

Looks like sprites flowing against the cameras, 2D clouds and the smoke whirl like an animated texture. Does the trick though.
 
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Ostepop said:
But again, this may very well be because of the terrible color contrasts in the video and that i simply cannot notice it because the video quality is so poor, it might very well be volumetric, but from the trailer i really couldn't see any difference compared to how other games do 2d smoke combined with clever effects.

The smoke effects in KZ2 generally lasts longer and appears thicker than other games. I remember they react to lighting as well -- which is probably the big thing in KZ2.

The strength of KZ2 lies in its (attention to) details and how everything integrates together to form a convincing world. After seeing R2, especially the rare level where my teammates kept swearing in amazement when exploring the map :), I fear what we see so far is only the tip of the iceberg.
 
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