green.pixel
Veteran
What's LTD ?
PS3 sold this year in NA almost 2.5 times more than the xb360 ?
Are those the latest NPD numers?
PS3 sold this year in NA almost 2.5 times more than the xb360 ?
Are those the latest NPD numers?
HARDWARE
PS3 16,701
Wii 13,349
360 10,134
PS2 4,531
PSP 40,886
DSi 40,673
DS lite 6,869
SOFTWARE
1. [PSP] BASARA Battle Heroes (Capcom) 85,731 / NEW
2. [WII] Oboro Muramasa Youtouden (Marvelous) 28,807 / NEW
3. [NDS] Mario & Luigi RPG 3!!! (Nintendo) 25,194 / 522,000
4. [PSP] Monster Hunter Portable 2nd G [PSP the Best] (Capcom) 17,942 / 573,000 (>3M inc. non-Best)
5. [NDS] Pro Yakyuu Famista DS 2009 (Konami) 16,676 / 44,000
6. [PSP] Mobile Suit Gundam: Senjou no Kizuna Portable (Namco Bandai) 15,614 / 135,000
7. [PS2] Arcana Heart 2 (AQ Interactive) 10,880 / NEW
8. [PS2] Jikkyou Powerful Pro Yakyuu 2009 (Konami) 10,346 / 104,000
9. [PS3] Musou Orochi Z (KOEI) 10,340 / 195,000
10. [WII] Wii Fit (Nintendo) 8,951 / 3,350,000
What in the world is going on with the 360?
It seems MS released the arcade pack with 256MB built-in storage + HDMI two weeks ago (04/05).
http://www.amazon.co.jp/マイクロソフト-Xbo...001V9KK8G/ref=pd_ts_vg_2?ie=UTF8&s=videogames
It's sold out on amazon.jp
Famitsu Sales: 04/13 - 04/19
01. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Pokemon) - 142,000 / NEW
02. [PSP] Sengoku Basara: Battle Heroes (Capcom) - 28,000 / 116,000
03. [PSP] Monster Hunter Portable 2nd G, PSP the Best (Capcom) - 20,000 / 624,000
04. [NDS] Mario & Luigi RPG 3!!! (Nintendo) - 18,000 / 536,000
05. [PSP] Fantasy Golf Pangya Portable (Takara Tomy) - 16,000 / NEW
06. [NDS] Katekyoo Hitman Reborn! DS Fate of Heat II - Unmei no Futari (Takara Tomy) - 15,000 / NEW
07. [NDS] Pro Yakyuu Famista DS 2009 (Bandai Namco Games) - 12,000 / 58,000
08. [WII] Wii Fit (Nintendo) - 10,000 / 3,301,000
09. [PS2] Jikkyou Powerful Pro Yakyuu 2009 (Konami) - 9,500 / 117,000
10. [WII] Deca Sports 2 (Hudson) - 8,600 / NEW
11. [WII] Taiko no Tatsujin Wii (Bandai Namco Games) - 8,400 / 501,000
12. [PSP] Kidou Senshi Gundam: Senjou no Kizuna Portable (Bandai Namco Games) - 8,100 / 137,000
13. [PS3] Musou Orochi Z (Koei) - 8,100 / 194,000
14. [NDS] Rhythm Heaven (Nintendo) - 8,000 / 1,680,000
15. [NDS] Rittai Picross (Nintendo) - 7,400 / 108,000
16. [NDS] Magician's Quest: Mysterious Times (Konami) - 6,200 / 358,000
17. [WII] Oboro Muramasa (Marvelous Entertainment) - 5,600 / 30,000
18. [PS3] The Godfather II (Electronic Arts) - 5,000 / NEW
19. [PS3] Senjou no Valkyria, PlayStation 3 the Best (Sega) - 4,900 / 25,000
20. [PSP] Makai Senki Disgaea 2 Portable (Nippon Ichi Software) - 4,800 / 61,000
21. [NDS] Zaidanhoujin Nippon Kanji Nouryoku Kentei Kyoukai Kounin: Kanken DS3 Deluxe (Rocket Company) - 4,600 / 9,300
22. [PS3] Resident Evil 5 (Capcom) - 4,600 / 450,000
23. [NDS] Power Pro Kun Pocket 11 (Konami) - 4,500 / 222,000
24. [NDS] Super Robot Taisen K (Bandai Namco Games) - 4,500 / 196,000
25.
26.
27. [NDS] Animal Crossing: Wild World (Nintendo) - 4,100 / 4,980,000
28. [WII] Mario Kart Wii (Nintendo) - 4,000 / 2,219,000
29. [NDS] Meccha! Taiko no Tatsujin DS: 7-tsu no Shima no Daibouken (Bandai Namco Games) - 4,000 / 551,000
30. [NDS] Pokemon Platinum (Pokemon) - 3,900 / 2,386,000
__. [360] The Godfather II (Electronic Arts) - 2,800 / NEW
__. [PSP] 12Riven: The Psi-Climinal of Integral (CyberFront) - 2,200 / NEW
__. [PSP] Remember11: The Age of Infinity (CyberFront) - 2,000 / NEW
DSL 4900
DSi 36000
PSP 36000
Wii 15000
PS3 57000
PS2 4700
360 7600
The chinese forums have posted figures stating that ACC has sold 272K(bundle included) while the PS3 bundle alone sold 40K.
http://bbs.a9vg.com/read.php?tid=1158740&fpage=1
He was talking about the expanded market, not the casual market. "Expanded market" and "casual gamers" are not synonyms.Possibly. Just presenting a case here, not saying I subscribe to it, but the whole point with the casual market is it's casual.
He was talking about the expanded market, not the casual market. "Expanded market" and "casual gamers" are not synonyms.
http://books.google.com/books?id=fK...a=X&oi=book_result&ct=result&resnum=4#PPP1,M1
If you don't read the book, here's a synopsis of the idea:
http://www.allbusiness.com/human-resources/employee-development-leadership/367000-1.html
Nintendo gets its language, categories and strategies from the Harvard Business School, not from video game forums or IGN. It's amazing how open they are about this, yet everyone refuses to believe them and instead have decided that their strategy is to make "casual games" and attract "casual gamers" instead of the cool, sophisticated "hardcore gamer."
The FFXIII demo was included with FFXII ACC on Blu-Ray, which was bundled with the PS3, so it doesn't count as software.How could PS3 be selling so many units, when none of its games even made it to the top 10 last week? I don't get it...
People who use the term non-ironically typically use it of themselves and other gamers that they consider cool and sophisticated within their gamer world. "Casual" is a derogatory term used of people that they feel are undeserving of the mantle of a "true" gamer, as well as of the games they feel are undeserving of a "true" game. It's not real market analysis, since no such bifurcation exists and is impossible to define. Rather, it's a psychological phenomenon, the protest of a bitter subset of customers who resents the existence of products with a low barrier to entry that they see as cheapening their pasttime. Some outsiders hear this protest and, making the mistaken assumption that longtime customers understand the market rationally, try to analyze the market in those terms (and fail). This is common when an innovator is expanding a market--critics and obsessive ("hardcore" in gamer language)movie buffs mocked and resented Indiana Jones and Star Wars and the fans that made them popular.Rangers said:The hardcore gamer isnt viewed as cool and sophisticated
Well, then we're in an odd state of affairs. The company that has explicitly modeled its approach off strategies envisioned at the HBS by luminaries like Clayton Christensen is making money hand over fist and growing the market, while analysts and journalists who try to explain everything in terms of "hardcore/casual" are unable to get even the most basic predictions right or even define things coherently. Pretty weird how the people most in tune with reality make the worst predictions and give the worst business advice. I've noticed most businesses tend to be more impressed by what comes out of HBS than video game forums, too.Anyways, I'd argue the hardcore/casual labels are far more representative of reality than "Harvard business school" terms.