Japan Sales Thread

Well, then we're in an odd state of affairs. The company that has explicitly modeled its approach off strategies envisioned at the HBS by luminaries like Clayton Christensen is making money hand over fist and growing the market, while analysts and journalists who try to explain everything in terms of "hardcore/casual" are unable to get even the most basic predictions right or even define things coherently. Pretty weird how the people most in tune with reality make the worst predictions and give the worst business advice. I've noticed most businesses tend to be more impressed by what comes out of HBS than video game forums, too. :rolleyes:

To be fair, businesses don't know what they're doing either. But see, I'm fine with the idea that the Wii is chasing the expanded market and finding success there. My problem often comes when you hear at the same time that the Wii market is the 'casual' part of the PS2 market. The Wii can't have the bulk of its buyers be both new gamers and people who owned PS2s. I lean towards the first.

The other problem I have with this is the idea that Nintendo is infallible and in total control. I've said it before, but I believe that even Nintendo isn't entirely sure of the interests of the people buying their consoles. And with the failure of Wii Music to become the next Wii Fit, and with no software to really fill the gap 'til June, Nintendo runs a very real risk of the expanded market 'getting over' the Wii. I'm not even convinced that Wii Sports Resort will be the success everyone thinks it'll be -- it'll certainly sell well, and almost certainly better than Wii Music, but I don't think it'll push hardware. Motion+ seems like the wrong sort of focus here. It'll be more successful in the US, since only just now people are managing to get the Wiis they want and so their interest in the system is at full-burn but even so it's just another collection of minigames, even if higher-quality ones.

I also have some issue with how Nintendo's doing the 'upscale sell' thing, because it doesn't seem like they're trying very hard there. Mario Kart's certainly a success and probably a bridge game, but there's not much to follow up, to turn that chunk of the expanded audience into 'gamers', god rest their souls. Nintendo's own efforts here have been fairly anemic -- and third parties for the most part go for the hardcore or for the minigames.
 
And with the failure of Wii Music to become the next Wii Fit, and with no software to really fill the gap 'til June, Nintendo runs a very real risk of the expanded market 'getting over' the Wii.

Yes, it does. No company is 100% successful in everything all the time. Nintendo obviously expected Wii Music to be much more successful than it was, but the title ultimately failed. It had both content problems (little professional content) and, unlike sports and fitness games, was awfully cheesy. Wii Fit is a mature, adult product. I can't say the same about Wii Music. New customers can lose interest quickly, and Nintendo's in uncharted waters. The traditional model is to grab gamers when they're kids, shed the women when they hit their teens, and hook them up with violence, fast cars, and boobs as they move into their 20s and 30s.

I think Wii Fit was more of an upmarket product than people gave it credit for. Wii Sports was the gateway drug. Wii Fit, by contrast, is a bit more complicated, a lot more expensive, and requires more dedication to use effectively. Most gamers think of cars and combat when they think "upmarket," but in reality, those are just upmarket "guy games." Wii Fit is an upmarket girl game. We haven't seen many if any mature games for women, so when we do, we label it a "casual game" or a "non-game."

EA's also trying to move Wii Sports fans upmarket with its Grand Slam Tennis (which is much deeper than Wii Tennis), EA Fitness (which targets balance board owners), and continuing to develop its Tiger Woods brand on Wii. The latter franchise has already been successful on Wii.
 
I think Wii Fit was more of an upmarket product than people gave it credit for. Wii Sports was the gateway drug. Wii Fit, by contrast, is a bit more complicated, a lot more expensive, and requires more dedication to use effectively. Most gamers think of cars and combat when they think "upmarket," but in reality, those are just upmarket "guy games." Wii Fit is an upmarket girl game. We haven't seen many if any mature games for women, so when we do, we label it a "casual game" or a "non-game."

I'm not sure I agree. It's more upmarket than Wii Sports, sure, but the people who bought the Wii for Wii Sports aren't necessarily those that bought it for Wii Fit. They appeal to different segments of the expanded audience: one targets the party game people, the other targets the... well, whoever it is that buys gimmicky exercise equipment off infomercials. Majesco targeted essentially the same folk when it did that Gillian Michaels game. EA is trying to go upmarket from Wii Fit with that EA Active, or whatever it's called -- since it seems to be an exercise game that requires more than just a token effort.

EA's also trying to move Wii Sports fans upmarket with its Grand Slam Tennis (which is much deeper than Wii Tennis), EA Fitness (which targets balance board owners), and continuing to develop its Tiger Woods brand on Wii. The latter franchise has already been successful on Wii.

You're right, but that makes one publisher. Nintendo itself hasn't really come through. And this is a Japan thread, and in Japan things are much worse.
 
Couple interesting Japanese sales points courtesy the Neogaf Media Create thread and poster JoshuaJSlone (I believe these numbers are Media Create although they might be Famitsu)

YoY comparisons through the first 15 weeks of the year:

Wii: -63.7%
DSL+DSi: -2.9%
PS2: -52.8%
PS3: +19.9%
PSP: -40.1%
X360: +237.5%

Home hardware: -36.8%
Portable hardware: -23.3%
Sum of all hardware: -28.9%

Also PS3 ahead of Wii YTD

PS3=447,700
Wii=431,833
 
Famitsu leak.

Famitsu Sales: 04/20 - 04/26

01. [WII] Monster Hunter G (Capcom) - 143,000 / NEW
02. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Pokemon) - 56,000 / 198,000
03. [PS3] Killzone 2 (SCE) - 43,000 / NEW
04. [PSP] Zettai Zetsumei Toshi 3: Kowareyuku Machi no Kanojo no Uta (Irem Software Engineering) - 32,000 / NEW
05. [PSP] Monster Hunter Portable 2nd G, PSP the Best (Capcom) - 25,000 / 648,000
06. [360] DeathSmiles (Cave) - 20,000 / NEW
07. [NDS] Mario & Luigi RPG 3!!! (Nintendo) - 16,000 / 552,000
08. [PSP] Sengoku Basara: Battle Heroes (Capcom) - 15,000 / 131,000
09. [WII] Wii Fit (Nintendo) - 12,000 / 3,314,000
10. [NDS] A Ressha de Gyoukou DS (Artdink) - 12,000 / NEW

11. [360] Tom Clancy's H.A.W.X. (Ubisoft) - 8,900 / NEW
12. [WII] Taiko no Tatsujin Wii (Bandai Namco Games) - 8,700 / 510,000
13. [NDS] Pro Yakyuu Famista DS 2009 (Bandai Namco Games) - 8,700 / 66,000
14. [NDS] Rhythm Heaven (Nintendo) - 8,100 / 1,688,000
15. [WII] Deca Sports 2 (Hudson) - 7,900 / 16,000
16. [PS2] Jikkyou Powerful Pro Yakyuu 2009 (Konami) - 7,200 / 124,000
17. [NDS] Rittai Picross (Nintendo) - 6,400 / 115,000
18. [PSP] Kidou Senshi Gundam: Senjou no Kizuna Portable (Bandai Namco Games) - 5,900 / 142,000
19. [PS3] Musou Orochi Z (Koei) - 5,400 / 200,000
20. [NDS] Magician's Quest: Mysterious Times (Konami) - 5,400 / 363,000
21. [PS2] Little Anchor (D3 Publisher) - 5,300 / NEW
22. [PS3] Senjou no Valkyria, PlayStation 3 the Best (Sega) - 4,900 / 30,000
23.
24.
25. [NDS] Pokemon Platinum (Pokemon) - 4,500 / 2,391,000
26.
27. [WII] Animal Crossing: City Folk (Nintendo) - 4,300 / 1,125,000
28. [WII] Mario Kart Wii (Nintendo) - 4,300 / 2,223,000
29. [PS3] Resident Evil 5 (Capcom) - 4,100 / 454,000
30. [NDS] Power Pro Kun Pocket 11 (Konami) - 4,100 / 226,000

__. [NDS] Mezase!! Tsuri Master DS (Hudson) - 3,900 / NEW
__. [NDS] Zaidanhoujin Nippon Kanji Nouryoku Kentei Kyoukai Koushiki Soft: 250 Banjin no Kanken Premium - Zenkyuu Zen-Kanji Kanzen Seiha (IE Institute) - 3,500 / NEW
__. [PSP] Nantama: Chronicle of Dungeon Maker (Global A Entertainment) - 2,900 / NEW
__. [NDS] Last Bullet (FuRyu) - 1,900 / NEW
__. [NDS] Another Time Another Leaf: Kagami no Naka no Tantei (Arc System Works) - 1,300 / NEW
__. [PS2] Tomb Raider: Underworld (Spike) - 740 / NEW
__. [WII] Meja-Maji March (Square Enix) - 600 / NEW
__. [NDS] Yatsu Hakamura (From Software) - 590 / NEW

DSL 5800
DSi 37000
PSP 39000
Wii 20000
PS3 21000
PS2 4800
360 5100


Just as a reminder, Monster Hunter G for the Wii came with the MH3 demo.
 
April Media Create Japan sales, using NPD month definitions (06/04/2009 - 03/05/2009, 4 week period):

Code:
[B]Home[/B]
       Mar      YTD        LTD
PS3: 126,167  494,639  3,117,067
Wii:  66,555  471,818  7,950,719
360:  33,115  185,726  1,015,996
PS2:  18,764  100,095

[B]Handheld[/B]
       Mar        YTD         LTD
NDS: 192,809  1,263,102  26,382,745
PSP: 171,715    919,699  12,277,863

[B]NDS Split[/B]
       Mar        YTD         LTD
DSi: 165,588  1,018,721   2,250,080
DSL:  27,221    244,381  17,547,186

Wii should pass 8m units in 3 weeks.

Here is a graph of the first four months of 2009, corrected to weekly averages in each month.

 
@catisfit Nice work. The graph really makes the trends clear.

So, does anyone have any insight into the factors driving the recent PS3 turnaround. Is is just a matter of all of the previous factors finally adding up to create a tipping point for a larger number of consumers? I'm curious to see if Sony could leverage some of the same factors to create greater success in other markets (especially N.A.).

Also I'm thinking Nintendo's "casual" attitude with the Wii is costing them in maintaining momentum. They really seem to be sputtering badly right now.
 
Just fyi, in this week's Famitsu the Wii has passed the PS3 again. But Media Create has been more consistent in showing the PS3 ahead of the Wii, we don't have that yet.
 
Isn't the turnaround attributable to the FFXIII demo? That's a powerful piece of software, even as a demo.
 
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