You're kidding right? Tomb Raider's outdoor lighting is almost embarrassing in comparison, it's nowhere near rendering the same amount of dense foliage and scale. The lack of a proper PBR further blemishes its overall look. The Witcher 3 doesn't even have volumetric lighting, shadow or clouding, not to mention the beasts in TW3 utterly pale in comparison to the million poly mecha dinos roaming around in herds on top of a dense foliage laden landscape. If you're still in doubt of PS4's ability to render multi million polys per scene, Infamous SS is doing 11m per scene with high quality assets, lighting , particle and shaders no less.
But what is impressing is the diversity and high quality of the textures notably in cities / villages in the Witcher 3. Foliage dense is no slouch too in the Witcher 3. Not enough gameplay from The Horizon to compare both games on that subject yet IMO.Horizon E3 2015 demo have more geometry that PS4 version of The Witcher 3, much better materials*, much better weather system and volumetric cloud, 3D foliage, more physics and better lighting too...
Much better materials than Tomb Raider too...
And it was far from the final build...
*materials are not very impressive in The Witcher 3 most of the time
Both Horizon screenshots looking good in my opinion. But I dont think that they are direct gameplay shots.
The Gamersyde gameplay video does not look like that: http://www.gamersyde.com/hqstream_horizon_zero_dawn_pgw_gameplay_demo_direct_feed_-36076_en.html
For example, the water and rock textures are mediocre. Killzone Shadow Fall is currently way above that.
But it is WIP. At the moment it has bad AA etc.
My copy of the Witcher 3 had shadows though, at least for the environments. From memory I think they were even moving realtime.
But what is impressing is the diversity and high quality of the textures notably in cities / villages in the Witcher 3. Foliage dense is no slouch too in the Witcher 3. Not enough gameplay from The Horizon to compare both games on that subject yet IMO.
My copy of the Witcher 3 had shadows though, at least for the environments. From memory I think they were even moving realtime.
But what is impressing is the diversity and high quality of the textures notably in cities / villages in the Witcher 3. Foliage dense is no slouch too in the Witcher 3. Not enough gameplay from The Horizon to compare both games on that subject yet IMO.
What I meant was volumetric shadow cast from volumetric lighting.My copy of the Witcher 3 had shadows though, at least for the environments. From memory I think they were even moving realtime.
But what is impressing is the diversity and high quality of the textures notably in cities / villages in the Witcher 3. Foliage dense is no slouch too in the Witcher 3. Not enough gameplay from The Horizon to compare both games on that subject yet IMO.
You're kidding right? Tomb Raider's outdoor lighting is almost embarrassing in comparison, it's nowhere near rendering the same amount of dense foliage and scale. The lack of a proper PBR further blemishes its overall look. The Witcher 3 doesn't even have volumetric lighting, shadow or clouding, not to mention the beasts in TW3 utterly pale in comparison to the million poly mecha dinos roaming around in herds on top of a dense foliage laden landscape. If you're still in doubt of PS4's ability to render multi million polys per scene, Infamous SS is doing 11m per scene with high quality assets, lighting , particle and shaders no less.
Horizon doesn't have anywhere near the level of fidelity of U4. It doesn't invalidate VFX_Veteran's point about U4's engine in any way.
I never said this but it seems superior to The Witcher 3 PS4 or other Open world on the machine, orTomb Raider
And we need to wait to see more for a game releasing fall 2016 if we are lucky or 2017...
Take AC Syndicate and replace the cities with the vegetation of AC Black flag and you have Horizon.I never said this but it seems superior to The Witcher 3 PS4 or other Open world on the machine, orTomb Raider
And we need to wait to see more for a game releasing fall 2016 if we are lucky or 2017...
Take AC Syndicate and replace the cities with the vegetation of AC Black flag and you have Horizon.
So true
Main characters are quite comparable fidelity wise. Same regarding the dynamic sky, volumetric lighting and GI. Vegetation wise though, AC4's 3d vegetation > Horizon's sprites.Have you seen the geometry in AC Syndicate without fog?
Materials too.... I was impressed by AC Unity PC version much less by the console version or AC Syndicate...
It a step behind and I don't speak about other things like physics and so on.