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I see it. I think thats an old entry coz it says Heavy Rain right below it.
Thats what I thought, old or it has not been updated. Was just pointing it out
I see it. I think thats an old entry coz it says Heavy Rain right below it.
We’re seeing a closed demo of Heavy Rain: Origami Killer at Games Convention. Quantics David Cage is walking us through a huge part of the game that continues on from yesterday’s video demonstration we seen at the Press Conference.
You can use the Sixaxis to open windows and look through keyholes. In fact, everything you see “in the set” is interactive. You can sit anywhere, turn on the TV, open all the doors in the house - which incidentally was created by an architect who is part of the development team.
I'm seeing a flaw with what I'm understanding this medium to be. You have moral choices, right? And they affect the outcome, right? But in all the adventures I've played before, you always take the different choices to see what the outcome would be. That is, the player doesn't decide whether to be 'good' or 'evil' but instead chooses which one first to see what the outcome is. This destroys all emotional attachment to the decision-making. Unless the player is made to care about the outcomes and not choose a path because it would upset them, I can only see it being a interesting tech-feat driven by curiosity.
Fahrenheit wasn't about choosing between good or bad, and I can only imagine Heavy Rain to be the same. In Fahrenheit you were always presented with a situation and often can only guess what the best thing to do is. Ever choice can have both good consequences and bad consequences. And even if you have made a choice, you can still fail to do what you believe was the right thing. Fahrenheit also had an autosave system, which saved your progress after every choice, so you can't try multiple options before deciding your choice, unless you restart the whole chapter. So it's very much like real life. For every choice you weight the pro's and con's, you do the best you can, and even if you fail, you can't always undo your mistakes.
True, though like most 'choice' games there was a good ending and many lesser endings... and, maybe I'm mistaken, couldn't you essentially pick which ending you wanted from the very last few dialogue choices?
GC08: Heavy Rain presentation
Update 2: Direct feed version is up
Here is also the 720p version of the trailer of Heavy Rain shown at Sony's press conference.
Heavy_Rain_1080p
http://www.gamersyde.com/news_7014_en.html
Looking at the name of the 720p file:
it seems as if it is actually downsized to 1280 x 720p and has originally been 1920 x 1080p.
Is the trailer which should be available on psn (as reported by a user here) in 1080p, too?
David Cage, writer and director of massively anticipated PS3 exclusive Heavy Rain, has confirmed that the game will support PlayStation Home, Sony's much delayed online virtual world.
Many people are slightly dissapointed in Heavy Rain and we’ve heard people say that the visuals have took a downgrade since the tech demo that was shown all the way back at E3 2006. We’ve finally seen some actual gameplay footage of the game, shown at the Leipzig Games Convention 2008 just a few days ago.
Many people thought the tech demo at E306 was just a rendered feel of how the game could look.
We’ve put together a screenshot comparison for you to take a look at.
Saw the PSn Direct Feed trailer. Looks nice, you can see jaggies in the long shots of the environment and some artifacts on the edges of the girl's hair. Nothing Jarring. In fact, i think , the game will be awe inspiring when we will be able to move around in that movie like world.