Heavy Rain: New Screenshots and development footage*

Discussion in 'Console Gaming' started by deepbrown, Aug 9, 2008.

Thread Status:
Not open for further replies.
  1. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    Tough call. Sometimes, the solution is not to drop the idea, but to improve it !

    I wonder what scenes these are ? The provocative ones ? I remember he was fighting against censorships. What else ?

    This is related to his "There is no game over in HR => The game is too easy" story in the same article. I suppose if there is no clear point of reference, it is very difficult/impossible to know what's a different outcome, or different difficulty.

    Once the user is engaged in the story and pace, he or she may zero in on a few key things only... like how I didn't notice the rain and thunder scenes in Uncharted 2 at all.

    May be adding some community/network element for players to compare their outcome will help ? (e.g., Stats for player and character progress)

    Yes, it would be an enabler. They also have to simplify the game so that the users won't miss the cue or test objectives. The Sony beta cycles also tell us that it takes a %$(%*)$ long time for them to change based on user feedback.

    I think the Pixel Junk Shooter game fits your model very well.
     
  2. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    40,704
    Likes Received:
    11,149
    Location:
    Under my bridge
    Well, PJS isn't a precursor to a larger game. A specific example I have is Snowblind Studios, which hasn't released a multiplayer fantasy game for years. This generation they could have created a mini dungeon crawler with some engine tests and control/skill tests and sold it. It'd have provided fanatics like me with a game to play, and provided them with a test-situation for usage. eg. On the forum they were asking if coop was important and whether split-screen is okay. They could have released a random-dungeon minigame with various multiplayer options and got usage statistics from players, to see if people are playing with same-console, split-screen, online multiplayer etc., to better target their game design and engine. And all this research would ahve paid for itself thanksto gamers actually buying into the experiment!
     
  3. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,614
    Likes Received:
    60
    I think in general developers release the big title and then tune it via new game modes and patches (e.g., LittleBigPlanet, Uncharted 2). It's somewhat after-the-fact.

    I am hoping Zipper takes this approach since the basic MAG framework is already in the wild.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...