After taking a few pictures, Madison prepared to leave. And then (of course) the killer showed up at the home. Once he entered the house, the screen split in two and began to show White's actions on one side and Madison's panicked actions on the other. While White went about his daily routine, you needed to decide how to escape alive. Cage explained that there are a number of different actions you could take, but during the first run-through, Madison tip-toed over the creaky floor, snuck downstairs and made it outside. Jumping onto her motorcycle and with a few well-executed QTEs later, Madison escaped unscathed.
But that was just one possibility. Cage brought the demo back and showed us that Madison could be discovered by White, she could fight him, or she could even die. Seeing Madison fight the knife-wielding killer was pretty thrilling, because buttons associated with particular items on screen would animate on top of those objects. For example, after being knocked onto the bed, Madison madly clawed for something to defend herself with. As the killer reared back, the camera shook around and you could make out a button prompt stuck to the side of a nearby vase. Hitting it in time would cause Madison to snatch it up and crash it against White's head, buying her more time to escape.
My descriptions can't properly convey how atmospheric and emotional Heavy Rain (Origami Killer) was. This is a game you need to experience yourself.