Other graphical effects ahead of their time were due to voxels
afaik first used in comanche maximum overkill from 1992
and possibly most impressive in outcast
Not really voxels, but just a textured height field.
What about next one, including GPU depth adaptive tessellation (still) very fast, long before (2003) that was in hardware.
http://users.belgacom.net/xvox/
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