Gran Turismo Sport [PS4]

Discussion in 'Console Gaming' started by Clukos, Oct 28, 2015.

  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I was saying it was unrealistic. You'd need far more than the current top end. Shortbread was saying the PC can't be used as a reference point because consoles can do more thanks to optimisation. I say that PC represents a fair comparison here because the difference between what PC can do with and without optimisation isn't going to make a huge difference to that 8x 2080 requirement.
     
  2. milk

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    But what if the PS5 has a blitter and shape audio?
     
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  3. MrFox

    MrFox Deludedly Fantastic
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    It would need that triple stacked SoC.
     
  4. Arwin

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    I had to think of the exact same thing. Anyway it is always interesting to get a glimpse into the future ...
     
  5. vspectra

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    Another month, new update. The new Tokyo layouts are so good.



     
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  6. vspectra

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    PD showed their real-time ray tracer at Siggraph.

     
  7. Karamazov

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    it's running at like 10 fps, is it running on a PS4 devkit ?
     
  8. Shifty Geezer

    Shifty Geezer uber-Troll!
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    With no idea of hardware, it's not a lot to go on. Just means somewhere down the line on some console, GT may get raytracing.
     
  9. Karamazov

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    i think they could implement this for photo mode rendering as an option, would take maybe several minutes to render but it would generate awesome pictures.
     
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  10. jlippo

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    It certainly would be feasible option.

    Currently they create plenty of images and combine them to one in old good accumulation buffer style.

    It should work nicely with path tracing and such as they could distribute rays to different images.
     
  11. vspectra

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    Rain weather is coming soon.

    [​IMG]
     
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  12. Nesh

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    Thats super realistic. I wonder if it looks that way also in direct feed footage
     
  13. vspectra

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    Yeah. Should be getting some direct-feed streams later today.
     
  14. Malo

    Malo Yak Mechanicum
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    Don't the LED boards attached above their roofs cause a lot of wind drag?
     
  15. Ike Turner

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    Thing is.. GT Sorts looks awesome during replays (thanks to 60fps & heavy use of DOF, great lighting and camera angles, croped aspect ratio...and often times tiny GIFs..like driveclub) but actual gameplay (especially in cockpit view) looks like bollocks:

    The return of the invisible/black interiors circa GT4/5/6. Yeah! /jk


    Ironically, Forza 7 which everybody loves to shit on.. looks miles better during cockpit gameplay (in real life not youtube comparisons..).
     
    #915 Ike Turner, Jun 24, 2019
    Last edited: Jun 24, 2019
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  16. Nesh

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    Visuals look great to me
     
  17. Shifty Geezer

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    Is that because of HDR though? Does it work well on an HDR TV?
     
  18. Nesh

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    It is not that dark in this footage

     
  19. Shifty Geezer

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    It jolly well is! The instruments are glowing against a nigh black background.
     
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  20. vspectra

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    That's already been debunked several times in the thread. Besides DOF use, gameplay graphics are the same as replays.



    In fact if you use bumper cam and pan around while racing, it just looks like a replay.



    Interior lighting and the darkness of shadows vary depending on the time of day and the dev trying to balance the camera exposure with those variations for the cockpit view. You can turn up the exposure for the cockpit view if it's too dark. Driveclub suffered from the same thing.
     
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