Gran Turismo Sport [PS4]

Discussion in 'Console Gaming' started by Clukos, Oct 28, 2015.

  1. Shifty Geezer

    Shifty Geezer uber-Troll!
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    I was saying it was unrealistic. You'd need far more than the current top end. Shortbread was saying the PC can't be used as a reference point because consoles can do more thanks to optimisation. I say that PC represents a fair comparison here because the difference between what PC can do with and without optimisation isn't going to make a huge difference to that 8x 2080 requirement.
     
  2. milk

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    But what if the PS5 has a blitter and shape audio?
     
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  3. MrFox

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    It would need that triple stacked SoC.
     
  4. Arwin

    Arwin Now Officially a Top 10 Poster
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    I had to think of the exact same thing. Anyway it is always interesting to get a glimpse into the future ...
     
  5. vspectra

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    Another month, new update. The new Tokyo layouts are so good.



     
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  6. vspectra

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    PD showed their real-time ray tracer at Siggraph.

     
  7. Karamazov

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    it's running at like 10 fps, is it running on a PS4 devkit ?
     
  8. Shifty Geezer

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    With no idea of hardware, it's not a lot to go on. Just means somewhere down the line on some console, GT may get raytracing.
     
  9. Karamazov

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    i think they could implement this for photo mode rendering as an option, would take maybe several minutes to render but it would generate awesome pictures.
     
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  10. jlippo

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    It certainly would be feasible option.

    Currently they create plenty of images and combine them to one in old good accumulation buffer style.

    It should work nicely with path tracing and such as they could distribute rays to different images.
     
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