Well, the environments are still the same so that didn't change :smile:So it goes from "total garbage" to...?
Well, the environments are still the same so that didn't change :smile:So it goes from "total garbage" to...?
Right next to proper AO, there inside a hidden drawer in PD's headquarters. Nobody knows when they will see the light. Until then, total garbage will dominate the land...where are those damn bevels?
Is it still the case that only a few tracks can be played in VR? I read that a while ago and, if true, I have to agree with Nesh.
I remember when GT5 launched: everyone was giddy over the car porn that we'd seen in previews, with its unprecedented level of detail. Then, a short while before release, it was revealed that something like 70 of its 750 cars were receiving that attention to detail. Consistency matters, and if it's lacking, I'm of the opinion that people should do things properly or not at all.
Now if you'll excuse me, I'm going to go and do bugger all.
Fair point. I've not really followed PD's work for a while - having been disappointed by GT5, whilst only being a casual racing fan in the first place - but are you confident that they'll update GTS such that all tracks are VR enabled?
But it is better that you are consistent with the quality and have enough content from the start. THEN steadily add content.A steady drip of new content is a smart way to keep your title relevant in the news and fresh for players over an extended period of time. Besides, a limited number of tracks done properly for VR is better than all the tracks done for VR because it’s a bullet point on a list.
Is it still the case that only a few tracks can be played in VR? I read that a while ago and, if true, I have to agree with Nesh.
I remember when GT5 launched: everyone was giddy over the car porn that we'd seen in previews, with its unprecedented level of detail. Then, a short while before release, it was revealed that something like 70 of its 750 cars were receiving that attention to detail. Consistency matters, and if it's lacking, I'm of the opinion that people should do things properly or not at all.
Now if you'll excuse me, I'm going to go and do bugger all.
But it is better that you are consistent with the quality and have enough content from the start. THEN steadily add content.
I dunno if you know about this: http://cronusmax.com/What GT Series always had had over the competition - certainly on consoles - is the quality of the actual driving, but the package also always has been quite extensive and complete. What had been lacking for a bit was racing rather than driving aspects, but both GT5 and GT6 have had amazing support after launch and just kept getting better and better.
I think part of the reason why GT Sport is a smaller game is because this time they are not bringing over nearly as much existing content.
The only game that came close or better as far as driving was concerned was some cars in Asseto Corsa but that game was almost a joke in terms of content in comparison. I will leave other comparison’s for other threads. Driving GT in VR is a dream of mine though and while a shame it is not the full thing yet, I’ll take what I can get. Only downside is I’ll be needing a new wheel and perhaps a playseat. That’ll set me back between 500-600 ... :S