First Killzone screenshot/details? So says USAToday..

So, would it be safe to call tonight the Pre-Pre-Alpha Conference, tomorrow the Pre-Alpha Conference, and the start of the E3 the Alpha Conference itself? :LOL:

No becouse pre-pre alpha means they haven't even got the chairs in place for the people to sit! :LOL:
 
Ok... in that case, I'd expect extra content beyond KZ. They may use KZ to illustrate key points but the scope should be larger. From ROI, event planning and corporate communication perpsective, it makes more sense to me (Just guessing here). Besides (as Avaya pointed out), I don't think Sony wants to tie the PS3 brand to KZ alone. Anyway, we will find out in 12 hours time. I need to reschedule my meetings today :D
 
The meeting is called Killzone anyway. I think part of the reason why it is allotted more time, is because it is also a showcase for EDGE technology. This is probably als part of the reason why the project has a comparatively large budget assigned to it.

But that is not all of it, for sure. If the Killzone trailer at E3 did anything, then it was catch the attention of the crowd, and for better or for worse, that attention has been kept alive even with minimal media support. That in itself is a valuable thing - when this game is going to be released, reviewers will be eager to review it, and gamers will be eager to read the reviews. Lots of people by this time have invested in it, haters and fanboys alike. If Sony and Guerrilla can create a good game out of this that delivers a good portion of its original promise, then the game has a huge and valuable marketing advantage. Conversely, if the game sucks, that can also damage Sony. So there are plenty of reasons for them to try hard. And considering that they probably have been working hard for almost two years now, I'm sure they'll be able to show something interesting at the very least.
 
I think they will take some good time to show off the fully destructible environments (it's was fully destructible right?) and the day time cycles.
 
I think they will take some good time to show off the fully destructible environments (it's was fully destructible right?) and the day time cycles.

Yes, if they have day night cycles, destructable environments, and dynamic weather, then that right there seems to be interesting. Wonder if the dynamic weather is there when you play as Hellgast in multiplayer? That could be rather interesting. ;)
 
Yes, if they have day night cycles, destructable environments, and dynamic weather, then that right there seems to be interesting. Wonder if the dynamic weather is there when you play as Hellgast in multiplayer? That could be rather interesting. ;)


Now that would be nice..very nice. Multiplayer with day night cycles are cool. UT did that on a few maps. I have never seen weather changing in the middle of muliplayer that would be awesome.
 
Very reminiscent of Lost Planet.
The lighting looks a little different.

I think they're releasing this one screen that shows the game from the worst angle (one up-close character on screen, no environment, no physics, and of course no animation) to make people lower their expectations from that last E3 trailer. It'll probably look a lot better than this screen but GG probably thought this was the least flattering way to show their game right now and released it on purpose.
 
If the Killzone trailer at E3 did anything, then it was catch the attention of the crowd, and for better or for worse, that attention has been kept alive even with minimal media support. That in itself is a valuable thing - when this game is going to be released, reviewers will be eager to review it, and gamers will be eager to read the reviews. Lots of people by this time have invested in it, haters and fanboys alike. If Sony and Guerrilla can create a good game out of this that delivers a good portion of its original promise, then the game has a huge and valuable marketing advantage. Conversely, if the game sucks, that can also damage Sony. So there are plenty of reasons for them to try hard. And considering that they probably have been working hard for almost two years now, I'm sure they'll be able to show something interesting at the very least.

Well, I've barely typed that, or I saw this preview of the top ten most anticipated games at E3, and guess which is at number one?

http://www.gametrailers.com/player/21381.html
 
Run-time behaviour, baby. Run-time behaviour. Beyond the standard graphics bullet points, MotorStorm is exciting because of wild jackass AI drivers (who will moon you, punch you or show you the finger), chaos, mixed with convincing physics for assorted vehicles and terrains. Resistance is fun because of butter smooth animation, innovative weapon system and lag free gameplay for 40 players.

I want to see more stuff like these. :D
 
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Some questions for Killzone MotherH answered!

Q: Can you coment on what sort of build this is..like pre-alpha or beta?

A: 1. Pre-pre alpha. 2. Please wait to see more content before judging it.

Q: I want to know how you guys feel now that you can begin (to some degree) talk about the game? Is this something you've wanted to do for along time or was this a Sony call?

A: Right now, its quite stressful.

Q: How do you think the press and gaming audienc will react to killzone 2 and how it looks?

a) OMG
(IMG:style_emoticons/default/cool.gif) HOLY CRAP
c) IM IN A DREAM!

A: d) All of the above.

Q: My guess would be that this particular shot was taken at the exact moment the gun was fired, hence the lighting of the model and the shadow, correct me if I'm wrong pls. Also I would like to say that I really like the worn-out look of the paint inthe wall. More power to GG and hope to see more of this aweome game at E3.

A: It was taken the moment one bullet hit the wall just next to him.

Q: That would mean that the room was originally dark right? Was the light source the bullet impact? If so, props for the lighting. I have another question, I'll understand if you can't answer it right now. Can you confirm that there will be destructible environments, and how much? Thanks for answering our questions.

A: Yes that room is pretty dark to begin with. And the light source is from the muzzle-flash. It looks a lot better in movement. As for the rest, no comment at this stage.



Confirmation by Seb Downie - QA Manager - Guerrilla Games

bunch of questions being asked to motherh (GG Q&A guy) at this board:
http://boardsus.playstation.com/pla...thread.id=30537&view=by_date_ascending&page=1
 
And it begins :)

I am highly eager to see what they have achieved.

If it is as good as I am expecting I d piss my pants. The wait is harsh
 
Wow, this shot looks pretty darn good. Odd resolution though.

EDIT: Link removed.
 
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The creases/folds in the enemy's uniform and that shadows that pour-in look impressive. There is a molten hole behind him where a shot was just fired (I guess), maybe a result of the muzzle flash.
 
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