Fight Night PS3 Screens

When I played the demo of Fight Night round 3 on my 360, and played through the entire game on my PS2, I can honestly say what the crowd looked like was the last thing on my mind.

I couldn't even tell you if the PS2 version even had a crowd.

I suppose everyone is different, but comparing each version side by side, I'd much sooner have the much improved visuals and all the other extras in the PS3 version over the "3d" crowds in the 360 version.
 
I think games should maintain some sort of balance in craphics between different assets. The one thing that has been bugging me for a long time is racing games, where the car always looks really good, but the environments are left behind. I think other games too should focus more on the overall balance of craphics. I can understand that some corners are cut and that some things are more important than others, but still decent balance should be kept.
 
See here is the problem. They did not add ENOUGH detail to the fighters to make the crowd look that bad. If they add something they should not be taking away something else.
Why is this still being discussed as though it's an issue? We've already got 3D crowds in the PS3 version of FN3. There's one picture where the crowd is a diabolical 2D mess, and some people seem to think that's indicative of the final game, ignoring all the other pictures.

As SMM suggested, it's likely an LOD issue. You can see a 3D spectator arm on the left of the ring in that messy screenshot. And regardless of the cause of the 2D sprite pic, common sense should be telling people 2D sprites that look that bad aren't going to kept in a game, at least not deliberately where it isn't a bug. 2D sprites is one thing, but you can count the texels on these sprites! They're low-res for a PS1 game!
 
Why is this still being discussed as though it's an issue? We've already got 3D crowds in the PS3 version of FN3. There's one picture where the crowd is a diabolical 2D mess, and some people seem to think that's indicative of the final game, ignoring all the other pictures.

As SMM suggested, it's likely an LOD issue. You can see a 3D spectator arm on the left of the ring in that messy screenshot. And regardless of the cause of the 2D sprite pic, common sense should be telling people 2D sprites that look that bad aren't going to kept in a game, at least not deliberately where it isn't a bug. 2D sprites is one thing, but you can count the texels on these sprites! They're low-res for a PS1 game!

Fine, but in that case I need an explanation as to why EA would release these screenshots. If they are noticeably ugly to us (as far as crowd goes), believe me they are noticeably ugly to EA dev's/publishers who released these screenshots. The game is very close to release. If EA was going to release a trailer that was intended to build excitement for the imminent release, they would be forced to have the trailer based on the latest build. The trailer shows the same issues.

If the latest build has this issue, there is a good chance that the final will too. It is being released in 9 days. Be certain that you're getting the same build that the video is based on, bad crowd and all.

edit: I'm not being pessimistic because I want PS3 to fail (I don't) or FN3 PS3 to suck. I'm being realistic based on what I've seen. Sure, it may not be the case that the bad crowds are final build material. But it sure looks like it.
 
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the games looks really good, but what was running the E5 2005 version, because the facial expressions in that first demo were way beyond what we can see in the ps3 version.
 
Fine, but in that case I need an explanation as to why EA would release these screenshots.
My guess, a gaff. A blunder. We've heard it before where PR departments send out pics that are from wrong builds, and can even damage the reputation of a game. The PR departments are proably technically illiterate, couldn't spot a low-res 2D sprite from a CG rendered character, and just grabbed a load of pics where the fighters looked good and sent them out without checking for errors in the rendering.

That sounds fat more plausible to me then PS3 losing the 3D crowds shown in both XB360 version and other PS3 screenshots, and replacing them with such low quality sprites.

It would be nice if they DOF'd out the background sprites though. Even with the 3D peeps up front, the low-res of the sprites stands out. Fuzz them out and no-one would ever notice (which is a great use of DOF IMO, improving IQ while adding artistic merit).
 
My guess, a gaff. A blunder. We've heard it before where PR departments send out pics that are from wrong builds, and can even damage the reputation of a game. The PR departments are proably technically illiterate, couldn't spot a low-res 2D sprite from a CG rendered character, and just grabbed a load of pics where the fighters looked good and sent them out without checking for errors in the rendering.

That sounds fat more plausible to me then PS3 losing the 3D crowds shown in both XB360 version and other PS3 screenshots, and replacing them with such low quality sprites.

It would be nice if they DOF'd out the background sprites though. Even with the 3D peeps up front, the low-res of the sprites stands out. Fuzz them out and no-one would ever notice (which is a great use of DOF IMO, improving IQ while adding artistic merit).


Yeah, I mean, I agree with you that it would be weird for PS3 to lose the 3d crowds. On the other hand, it was weird that Tiger Woods had no AF, COD3 was 30fps (or at the very least had much more incosistent framerates), and Marvel had significantly worse framerates. Every game that is cross platform right now looks better or runs better on x360. I guess I'm more of a skeptic than you are :) Let's see come Dec 4th :)
 
My guess, a gaff. A blunder. We've heard it before where PR departments send out pics that are from wrong builds, and can even damage the reputation of a game. The PR departments are proably technically illiterate, couldn't spot a low-res 2D sprite from a CG rendered character, and just grabbed a load of pics where the fighters looked good and sent them out without checking for errors in the rendering.

That sounds fat more plausible to me then PS3 losing the 3D crowds shown in both XB360 version and other PS3 screenshots, and replacing them with such low quality sprites.

It would be nice if they DOF'd out the background sprites though. Even with the 3D peeps up front, the low-res of the sprites stands out. Fuzz them out and no-one would ever notice (which is a great use of DOF IMO, improving IQ while adding artistic merit).

I agree. The videos/screenshots are just a work in progress. After watching the Madden 07 video or playing NBA 07, the PS3 is more than capable of displaying 1000-5000 3D characters. Madden 07 has 5000+ 3D crowd models WITH 22 NFL players. Displaying 2 boxers and 500+ ringside 3D models should be childs play...........unless these boxers are 3,000,000 polys like some article I've read:

http://sports.ign.com/articles/675/675097p2.html

But I don't believe that for a second. The boxers are probably 400k-500k and they SHOULD have plenty of 'power' to produce 3D crowds.
 
I agree. The videos/screenshots are just a work in progress. After watching the Madden 07 video or playing NBA 07, the PS3 is more than capable of displaying 1000-5000 3D characters. Madden 07 has 5000+ 3D crowd models WITH 22 NFL players. Displaying 2 boxers and 500+ ringside 3D models should be childs play...........unless these boxers are 3,000,000 polys like some article I've read:

http://sports.ign.com/articles/675/675097p2.html

But I don't believe that for a second. The boxers are probably 400k-500k and they SHOULD have plenty of 'power' to produce 3D crowds.

I doubt theyre near 400k. Without modeling hair (on that one fighter) strand by strand, it would be difficult to make 400-500k characters look much better than 100-200k ones. The fact that that one fighter has relatively simple model for his hair (the spiky haired one) shows that they arent reaching that high level. Sure, some amount extra for the physics'd shorts needs to be considered. But look at what Epic did with 6k polygon models in GOW (might be closer to 8, damn memory). Scale that up by a factor of 10-20x and I can't imagine that you would have too many issues. 120k max imo.
 
Let's just hope that it's actual ingame shots and not the shit that I'm used to developers pulling in pre-release game footage.

I'll give you a perfect example...Metal Gear Solid -

914828_20041116_screen004.jpg


Anyone who can actually get the game to run at that resolution on a PS2 gets a damn cookie - I've made follow up calls to confirm that Konami is running those on developer kits at a higher rez than actually available on the PS2 - which screams false advertising to me (as it prompted me to go out and actually buy component cables for my PS2 - which produce a less than impressive result).

Something else - I'm hoping this game runs in 1080p - but hoping that this downscaling resolution thing actually starts working - My main TV is a 1080p set- but when I run it on the TV in my office (which only does 720p/1080i) it actually downscales it to 480p :p

Bottom line....I heard alot about how the Ps3 was going to be great...I just hope that developers/Sony keep up their promises...as I've been underwhealmed thus far

Jack
 
Let's just hope that it's actual ingame shots and not the shit that I'm used to developers pulling in pre-release game footage.

I'll give you a perfect example...Metal Gear Solid -
In game shots are either from CG cutscenes or from in game engine. For PR purposes it's common for games to be shown with perfect AA. Frustrating, but very common for all platforms. It's pretty much a certainty that this FN3 screenshots are from the game. They appear to have excessive AA, but other than that should be what's rendered in game. Texture and model detail, lighting etc. should be the same.
 
Something else - I'm hoping this game runs in 1080p - but hoping that this downscaling resolution thing actually starts working - My main TV is a 1080p set- but when I run it on the TV in my office (which only does 720p/1080i) it actually downscales it to 480p :p

I thought the problem occured with 1080i only TV's?
 
I doubt theyre near 400k. Without modeling hair (on that one fighter) strand by strand, it would be difficult to make 400-500k characters look much better than 100-200k ones. The fact that that one fighter has relatively simple model for his hair (the spiky haired one) shows that they arent reaching that high level. Sure, some amount extra for the physics'd shorts needs to be considered. But look at what Epic did with 6k polygon models in GOW (might be closer to 8, damn memory). Scale that up by a factor of 10-20x and I can't imagine that you would have too many issues. 120k max imo.

Yeah, I didn't mean they were on screen 400k+ just the model data(vertex, skin, texture, ect...in memory)....after culling they are probably not more than 150k for BOTH models. The collision detect and game logic is probably the bottleneck...............if thre is one ;)
 
Something else - I'm hoping this game runs in 1080p - but hoping that this downscaling resolution thing actually starts working - My main TV is a 1080p set- but when I run it on the TV in my office (which only does 720p/1080i) it actually downscales it to 480p :p

Jack

Have you tried to change the PS3 video output to 720p.....because this should work.....

If your T.V. accepts 720p and is a Crt (or a rare plasma) it should convert it to 1080i
 
the games looks really good, but what was running the E5 2005 version, because the facial expressions in that first demo were way beyond what we can see in the ps3 version.

Well it should be possible. Its just the quality difference between a scripted real time tech demo and a fully fledged game. Its been a long time since I watched that E305 demo, but from what I can remember the difference isnt THAT huge to consider that it was running on more powerful hardware. Both FN3 versions lack in animation as well compared to that video but both 360 and PS3 can do better animation than what the game suggests. So should we conclude that PS3(or 360) isnt strong enough?

Heavenly Sword and GoW are examples that both can do almost as good animation as the tech demo during gamneplay which is better than the real FN3 game. So it may be partially evident that its EA's "fault" that the facial animation doesnt match the tech demo. They didnt even match the realistic and fluid animation that exist in other games. So its out of the question to even expect such small and complex details found in facial animation to be that good. And to be quite honest still the facial animation present in the real FN3 game is quite an achievement and of high standards already.
 
1st review out

http://ps3.ign.com/articles/748/748073p1.html

7.5 Presentation
The essence of boxing has been captured really well, but essential elements like champion lists, top 10 rankings, and the like are sorely missed. Get in the ring is very cool, though.

8.5 Graphics
Excellent polygonal models, facial and body textures, and a solid physics system helps Fight Night stand out in the crowd. The better lighting and sweat is nice too, but moderate slowdown isn't.

6.5 Sound
The game's soundtrack is good enough and the audio effects actually really good, but the inaccurate and repeating commentary by Joe Tessatore is made worse by its lack of new lines.

8.5 Gameplay
Fight Night has the best boxing mechanics around and continues to blur the division between arcade and sim fighting elements. The new styles, techniques, and punches are all good stuff.

8.0 Lasting Appeal
If it only had career mode, it wouldn't have much. But with multiple gameplay types, Get in the Ring, and fantastic multiplayer options, you can expect to spend plenty of time with it.

8.3 Impressive OVERALL
(out of 10 / not an average)
 
IGN's Xbox360 review ;
7.5 Presentation
No stat tracking or rankings, poor implementation of rivals, menus not as pretty as Round 2. Removing the HUD a fantastic choice that improves gameplay. ESPN Classic is a nice touch.
9.5 Graphics
The most gorgeous models ever seen on a console. Visual emotion actually improves gameplay. Face-rippling replays will give you chills and/or black eyes.
7.5 Sound
Good commentary, but not much added from last year and it eventually becomes repetitive. Mediocre soundtrack, but blistering, mind-numbing punch effects.
8.5 Gameplay
Slow impact punches improves unbalanced haymaker system from last year to create a more realistic boxing experience. The CPU opponents are pacifists -- single player is just too easy.
8.5 Lasting Appeal
Xbox Live and multiplayer saves Round 3 from the sub-par career mode. Against a human, Round 3 is one of the most enjoyable sports titles to date.
8.5
Great OVERALL
(out of 10 / not an average)
Improvements on PS3 FNR3 but still X360 FNR3 has better graphics and sound ?.. :rolleyes:
 
IGN's Xbox360 review ;

Improvements on PS3 FNR3 but still X360 FNR3 has better graphics and sound ?.. :rolleyes:

that review was for a game released nearly one year ago... improvements are expected and the bar has been raised.

On the week FN3 360 was released it was the best looking game on any console.

edit:
oh and they also ding the PS3 version for slow down
 
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IGN's Xbox360 review ;

Improvements on PS3 FNR3 but still X360 FNR3 has better graphics and sound ?.. :rolleyes:

I don't really agree or disagree, or even have an opinion on it at all.... but come on, in such a system, graphics scores should be up in the hundreds or thousands right now.

So, if this game had been released when the X360 version was, then obviously it would score higher. But it wasn't..... whether the score drop-off is fitting for being only (X) months later is another debate entirely, of course.
 
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