And I know that I'm not alone in seeing this. As we get numerous people commenting how X game with RT doesn't look as good as older game without RT and then mistakenly, IMO, attributing this to a bad RT implementation.
I think that's almost always because the older game is using baked lighting which of course looks great aside from the obvious limitations of a static presentation. The end result matters and for lots of people a high fidelity offline bake (with artistic flair) is visually more appealing than the dynamism of real-time lighting.