Fight Night PS3 Screens

I'm pretty sure (having watched some trailers) spectators in PS3 version are 3D, too. At least those standing near the ring. They look much worse than in 360 version though. I think it was deliberate decision so that they could spend more resources on boxers themselves. I think it was good decision overall but in FN4 PS3 I would like to see better audience.
 
I'm pretty sure (having watched some trailers) spectators in PS3 version are 3D, too. At least those standing near the ring. They look much worse than in 360 version though. I think it was deliberate decision so that they could spend more resources on boxers themselves. I think it was good decision overall but in FN4 PS3 I would like to see better audience.

It's a pretty strange decision if they look like this in the final though, they are hideous and will detract from the overall look of the game. I wonder if the DOF effect will make it into the final game, since that would go a long way to cover up the look of the spectators in the distance.
 
The crowd in the 360 version is all 3D, I think you're confusing it with the depth of field effect on the background which appears to have gone missing too in the ps3 version.

umm... no, i don't think i am. there are some 3d people in the forground for sure, but the people in the stadium crowd are 2d.
 
Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.
 
Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.
ah that makes sense.
 
Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.


Thanks for the information. Do you think EA will have this fixed next month?
 
Thanks for the information. Do you think EA will have this fixed next month?
I'm not psychic, but I would imagine that a bug like that wouldn't get Sony's approval unless it was a launch title (read : Gundam :mad:). Things like that, assuming they had a working version on the 360, are usually the result of some innocuous mistake while trying to modify or optimize for the PS3... either that or they set LOD "fields" in the scene itself and some level designer didn't set them correctly, so it defaulted to the lowest detail (that would certainly explain why some of the other ones looked just fine). Though it confuses me that EA's PR folks would let that screen get out when there were a bunch of others that did look fine.
 
You know, every since ShootMyMonkey brought up Hitler riding a chrome T-Rex, I've been sort of morbidly curious about such a game.
 
I'm not psychic, but I would imagine that a bug like that wouldn't get Sony's approval unless it was a launch title (read : Gundam :mad:). Things like that, assuming they had a working version on the 360, are usually the result of some innocuous mistake while trying to modify or optimize for the PS3... either that or they set LOD "fields" in the scene itself and some level designer didn't set them correctly, so it defaulted to the lowest detail (that would certainly explain why some of the other ones looked just fine). Though it confuses me that EA's PR folks would let that screen get out when there were a bunch of others that did look fine.

Why would you need a LOD system for a static crowd from a mostly static viewpoint?
 
I loved the game on the 360 and this just looks great. I hope ea can do this on the 360 for next years fight night. Very good looking game.
 
Why would you need a LOD system for a static crowd from a mostly static viewpoint?
For one, just saving vertex throughput because no matter what else you can say about the 360 and PS3, compared to their predecessors, the increase in vertex throughput is pretty underwhelming. Sure, they have massive CPU power by comparison, and pixel shading power, but the vertex throughput limits of the GPUs do not show a very significant jump (especially if you were to look at the relative leap between PS2 and PS1 or Gamecube and N64). You can always stuff more impostors than you can stuff of skinned meshes.

Of course, given that there are only a few active characters, the crowd is probably not a big deal anyway, so there's simply the fact that LODding distant objects often means you might actually get to see them. When polygons get too small, they don't get drawn at all (see? this is why we need at least raycasting! ;)).

There's also just the fact that EA as a company tend to use a lot of tech shared across projects to keep costs down. So the crowd in FN may just be handled by the same tech used for some other generic environmental fluff purpose in another game which was developed in another studio entirely.

You know, every since ShootMyMonkey brought up Hitler riding a chrome T-Rex, I've been sort of morbidly curious about such a game.
What are you talking about? I never said that. You just think so because you were in a holodeck simulating a warzone during which you healed yourself by raping a nurse so that you could learn to laugh and become a butterfly, but the computer fooled you since it was planning to merge with you all along so that you might be assimilated into the Borg. Ummm... yeah...
 
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