they are 3d.
I'm pretty sure (having watched some trailers) spectators in PS3 version are 3D, too. At least those standing near the ring. They look much worse than in 360 version though. I think it was deliberate decision so that they could spend more resources on boxers themselves. I think it was good decision overall but in FN4 PS3 I would like to see better audience.
The crowd in the 360 version is all 3D, I think you're confusing it with the depth of field effect on the background which appears to have gone missing too in the ps3 version.
Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.Looks all right except that the crowd lost a dimension.
PS3:
http://i128.photobucket.com/albums/p...1163889686.jpg
360:
http://i128.photobucket.com/albums/p...1137692301.jpg
ah that makes sense.Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.
Ummm... those both have 2d crowd members -- If you look through the pictures carefully, you'll see quite clearly that in both the PS3 and 360 versions, they have rough 3d model crowd folks nearby and tend towards 2d impostors of lower and lower res as you get further away. What you're seeing on that particular PS3 image is clearly an LOD bug.
I'm not psychic, but I would imagine that a bug like that wouldn't get Sony's approval unless it was a launch title (read : Gundam ). Things like that, assuming they had a working version on the 360, are usually the result of some innocuous mistake while trying to modify or optimize for the PS3... either that or they set LOD "fields" in the scene itself and some level designer didn't set them correctly, so it defaulted to the lowest detail (that would certainly explain why some of the other ones looked just fine). Though it confuses me that EA's PR folks would let that screen get out when there were a bunch of others that did look fine.Thanks for the information. Do you think EA will have this fixed next month?
Though it confuses me that EA's PR folks would let that screen get out when there were a bunch of others that did look fine.
I thought that whole GAME was a bug!I'm not psychic, but I would imagine that a bug like that wouldn't get Sony's approval unless it was a launch title (read : Gundam ).
I'm not psychic, but I would imagine that a bug like that wouldn't get Sony's approval unless it was a launch title (read : Gundam ). Things like that, assuming they had a working version on the 360, are usually the result of some innocuous mistake while trying to modify or optimize for the PS3... either that or they set LOD "fields" in the scene itself and some level designer didn't set them correctly, so it defaulted to the lowest detail (that would certainly explain why some of the other ones looked just fine). Though it confuses me that EA's PR folks would let that screen get out when there were a bunch of others that did look fine.
The crowd isn't static. The little buggers move around. Try this one:Why would you need a LOD system for a static crowd from a mostly static viewpoint?
For one, just saving vertex throughput because no matter what else you can say about the 360 and PS3, compared to their predecessors, the increase in vertex throughput is pretty underwhelming. Sure, they have massive CPU power by comparison, and pixel shading power, but the vertex throughput limits of the GPUs do not show a very significant jump (especially if you were to look at the relative leap between PS2 and PS1 or Gamecube and N64). You can always stuff more impostors than you can stuff of skinned meshes.Why would you need a LOD system for a static crowd from a mostly static viewpoint?
What are you talking about? I never said that. You just think so because you were in a holodeck simulating a warzone during which you healed yourself by raping a nurse so that you could learn to laugh and become a butterfly, but the computer fooled you since it was planning to merge with you all along so that you might be assimilated into the Borg. Ummm... yeah...You know, every since ShootMyMonkey brought up Hitler riding a chrome T-Rex, I've been sort of morbidly curious about such a game.