I find it questionable why they would use the picture from the Vancouver stage as comparison and then say the xbox360 version has better "lighting effects", especially when the pictures they used clearly pointed to the opposite, PS3 version doesn't have anywhere nearly as much light flooding from the window as the xbox360 version judging from those two pics, it's like Gamespot is saying LDR is better than HDR, that makes no sense to me when one would want to see more details. The madden comparison and the subsequent correction is simply silly. I don't get the desperation on the part of the media to make these comparisons, why can't people just play and enjoy these games? It's almost like this whole console war thing is much more important to the gaming media than the actual games themselves, this kind of makes me sad.
No man, check the shot more carefully. I agree with you about the overuse of bloom on that stage on X360 SKU, but the differences in lighting extend beyond that.
1. On X360 the stage, crowd, fighters, background poly's are lit by the same light source @ the windows. There seem to be additional point lights inside the hall providing illumination. The players have "rim" lighting, aka phong shading.
2. The PS3 is missing all of the above. Look at how the stage is lit separately from the rest of the background. It is lit by a single lightmap, and what is interesting, is that the players do not seem to be lit by the same light source. It causes for a bit of a weird effect.
2.b. Look at the shorts. No specular. Very flat looking lighting. Either lightmap or single point light.
3. Check the banners. PS3 is missing either polys or normal mapping (or both). Banners are also not nearly as well lit. This holds true for the rest of the background.
There is more but this is all that I could visualize from memory. Check out the comparison again.
And I agree that the PS3 has nicer looking players (especially the skin shader and texture work), but they are more poorly lit.
edit: Why is the Madden comparo silly? The fact that the stadiums don't cast any shadows, and that only X360 casts "time-of day strectchy realistic" shadows (as opposed to PS3 version's simple projection maps) is IMO a big deal wrt to the graphics. The PS3 also uses lower quality textures on the jerseys. Is it game breaking stuff? No, I'm sure PS3 owners will buy and enjoy the game. But is it wrong to compare these versions? Also no, because EA had the same exact amount of time to develop both.
The argument that PS3 has been out for a shorter period of time = x360 games are more mature is ridiculous. Dev kits using cell + 7900 class GPU's (I forget if they were using 6800Ultra Sli or 7800GTX as interim) have been out longer than X360 kits with xenos/xenon. And final PS3 dev kits have been around since January.
So that argument falls flat. If anything, excluding the additional difficulty in programming for PS3, PS3 first gen games should equal X360 2nd gen games in terms of developer experience with the hardware. This is showing how much better the X360 programming model and tools are rather than any contrived hardware release schedule benefits.
And I don't understand why people are suddenly taking the cross-platform argument to invalidate comparisons. In FN3's case, the only x360 assets that were reused were the high-res source model assets and textures. Game code was not just "ported over". This is going to be the case in all cross platform games, unless they share a multi platform engine like UE3 or Renderware, and even those engines have sections coded specifically for said consoles.
It's fruitless to argue that a lead SKU gains the competitive advantage unless resources simply dried up for secondary and tertiary SKU's.
The reason it was an issue with the PS2/Xbox was that the Xbox was quite literally 2-3 generations ahead in terms of graphics tech. So reusing PS2 assets on the Xbox made for crappy looking Xbox games. This time around, Xbox360 and PS3 have quite literally the same (or at least very similar) graphics rendering capability, well at least wrt dx version feature set stuff goes. The x360 is a bit more advanced (memexport stuff as example), but doing cross platform stuff shouldnt produce the same disparity we saw last gen xbox/ps2.
I mean even the RSX is probably not going to bump up against its max shader length limit.
PS: I didn't hear anyone complaining when Virtua Tennis 3 looked better on PS3 (other than X360 not being at the same dev. stage). No PS3 fans were screaming bloody murder even though the PS3 version was the lead SKU. And in that case the lead SKU def. benefited since VT3 was a port from 6800 class hardware.
edit: /end rant. hope somebody actually read all that