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There are no pixel countings done on demos. There's only one Zelda screenshot in the Nintendo page that happens to be at 1280*720.We dont know the demo is 1080P, so far all Wii U demos that have been pixel counted are 720P not 1080P.
If it is 720p, we can knock off 1.1m pixels from your estimation.
Reggie Fill-Aime has already confirmed that the garden demo was done in 1080p, and people in the show floor have confirmed it was in 1080p (by going into the TV's menu).
More if the controller is say, 800X480. Or being rendered in a even lower res and then upscaled (I'm sure tricks like this will make their way to the system very quickly)
We dont officially know the res of the controller, as far as I know (correct me if I'm wrong).
All the rumours about the controller (the very same ones that mentioned the controller had a screen in the first place) claimed 960*540, which is a quarter of a 1080p screen.
Sure, you can try to argument it's actually a lower-res, but you don't have anything to back it up except for your gut feeling.
Is it really rendering anything twice? Or is it like onlive, just streaming the video from the main display?
I am confused how this would work, it's the same thing on both screens, so rendering it twice would be foolish.
It's rendering two distinct viewpoints within the same scenery. You can confirm that by watching the first seconds of this video:
http://www.youtube.com/watch?v=tG5pNxRPRmA
The main screen focuses on the bird, while the controller screen lets you look around and explore the rest of the scenery.