First console impressions: http://kotaku.com/5810084/
Apparently there can be only one tablet controller for each console, for multiplayer the rest has to use Wiimotes. That is a serious flaw in the concept IMHO, however it's probably because of bandwidth and 3D rendering limits so makes sense.
Yes, that is a flaw - so much for hoping you could play 4 player local multiplayer with a separate screen for each player. This situation can't be due to rendering cost as the console would be able to render 4 views for split screen anyway.
And is the screen resistive? If so that's pretty shocking, you'd expect capacitive given the price of the system.
Furthermore the lack of shoulder bumpers and analog sliders instead of proper thumbsticks is not going to fly well with the hardcore crown who want to play COD and Battlefield on it.
^_^ I think you should be able to play those regular games with Wiimote or classical controllers.
The screen will just value add or introduce completely new experiences.
Sure the screen will make possible completely new experiences, but the limited support for traditional controls will impact playability of core titles (especially shooters).
And I don't think the Wiimote and 'classic' Wii controllers do as good a job as a DS3/360 gamepad for playing COD, so no that won't help.
First shots of a Wii U exclusive game, Killer Freaks from Outer Space
http://www.thekoalition.com/2011/06/ubisoft-announces-killer-freaks-from-outer-space-for-wii-u/
It looks terrible.
Ubisoft noted that the Wii U controller’s double joysticks, gyro sensors, and accelerometer will work together to redefine the way you play shooters. While Ghost Recon Online showed off the awesome Crosscom 2.0 technology, Killer Freaks shows off a different form of multiplayer possibilities.
The game’s multiplayer mode only requires one Wii U controller to play. In the demo, the second player used a Wii remote with nunchuk. The one with the Wii U controller was the game’s “alien commander,” and used the tablet the gain a top-down view of the playing field. The commander then plans where the freaks will land and plans it out like a real-time strategy game with a time limit. The human character’s job is to kill all the freaks and essentially survive.
In the same way sixaxis didn't?Ubisoft noted that the Wii U controller’s double joysticks, gyro sensors, and accelerometer will work together to redefine the way you play shooters.
the City demo was SD video footage though not in-game rendered. It was just demonstrating how you can change the viewpoint with the new controller and so makes sense why they wouldn't bother to show it to us, as it doesn't really show us anything the other videos did not already convey.I wonder why this "City" demo hasn't been shown yet.
Ubisoft noted that the Wii U controller’s double joysticks, gyro sensors, and accelerometer will work together to redefine the way you play shooters.
For me, a revolutionary way to play FPSs in consoles would be to let me use a keyboard+mouse combo, and have all FPS games come with that control mode as an obligatory feature.
That alone could make me shift from the PC to a console.
That and.. be able to freely install new applications and games, and have a fully featured browser, and have a modular design so I can change its hardware, and...
Damn.. who am I lying to? I'm never leaving the PC for FPSs..