Cell as in the PPU or SPE?We know it shares same CPU family with Watson, and at least in FLOPS, even though theoretical, even single core in such CPU (=4 threads) at 3GHz (IIRC) is supposed to smash 3.2GHz Cell in PS3.
Cell as in the PPU or SPE?We know it shares same CPU family with Watson, and at least in FLOPS, even though theoretical, even single core in such CPU (=4 threads) at 3GHz (IIRC) is supposed to smash 3.2GHz Cell in PS3.
http://www.youtube.com/watch?v=6OHUwDShrD4
Extended version of the bird pond video, this was not shown at the press conference. It's just an off-screen video but it still looks good.
are you talking about DP flops again?
Cell as in the PPU or SPE?
how many tablet controller can be connected to the console?
all the demo use one tablet and 3 wiimote, or only one tablet
Its impossible for them to know the Wii U's specs being it that the system is incomplete. Nintendo themselves don't even have the full specifications.
This is all of the available information.
http://e3.nintendo.com/hw/#/about
That´s because they want a HD6970 level graphics to compete with PS4/X720 in the size of a MALI gpu and AMD is going crazy trying to do so.
only one it appears.
Btw i don't recall thet the rebirth demo has ever been matched by final hardware,has it ?
You mean other than Zelda?
- It is being rendered in both the 1080p HDTV and the 960*540 controller, at the same time. That's ~2.6MPixels, whereas the X360 and PS3 usually do ~0,9Mpixels
Not surprising, considering original Cell's DP float performance well heavily cut back. 1/10th SP performance IIRC. And DP isn't really needed for console games as PS3 proves. I'm curious about CPU eDRAM and have IBM work that, if they have any lessons learnt from Cell or if it's all coming from their server processor experience?Yes, sorry, forgot to specify that, I'm not sure wether there is even SP FLOPS data available
Both apparently, of course I can't confirm any of this, just quoting what I read from another board.
Your getting quite trollish here. We haven't much real footage and haven't any decent analysis, as well as the console demoing first-gen alpha code because Nintendo aren't showing 'concept visualisations'. Looking at the real-time content of XB360's demo's, it wasn't a patch on what the hardware is really capable of, and you'd expect the same with realtime footage of Wuu* at this point. To prevent silly arguments about whether Wuu* is this-gen quality or better, let's all hold off until we have some more concrete reference points - either tech specs or proper investigations on clean grabs and footage from content known to be making reasonable use of the hardware.It looks like from the demos it barely competes with Xbox 360/PS3. I would not worry about next gen consoles.
What puzzles me is that how on earth is one supposed to use the Wiimote with the Zelda game at the same time as the new controller with the screen. Or is the Wii U Zelda not using motion controls for sword/shield at all?Well, yes. I don't think the Zelda demo shows the potential of the controller. As I've been saying, beaming the same screen contents both the TV and the controller is pointless. How the secondary screen can enhance motion control--that's interesting. The presentation briefly showed the screen-controller mounted as a scope on a gun peripheral, but the "game" where it was employed looked like a joke. Shield Pose also looks nothing like what serious gamers would buy.
how many tablet controller can be connected to the console?
all the demo use one tablet and 3 wiimote, or only one tablet
It looks like from the demos it barely competes with Xbox 360/PS3. I would not worry about next gen consoles.
What puzzles me is that how on earth is one supposed to use the Wiimote with the Zelda game at the same time as the new controller with the screen. Or is the Wii U Zelda not using motion controls for sword/shield at all?