lol i though it was in-game graphic that have realistic graphic but it severely need anti aliasing. Because there are lots of aliasing. Then i remembered that my Chrome is broken (it always display video full of aliasing).
On a scale of 1 to 10 for realism, maybe Project Gotham is a 3 and Forza is a 5, but Forza would still be a significantly different experience, 66% more realistic than PG. Maybe not - I can't really talk about those particular games as I've very limited experience. But something like Ridge Racer or NFS versus Gran Turismo, GT is a completely different style of a racing game. It requires a constant awareness of what the car is doing, just as you would a real car, even if the feedback and visceral experience is very different. In an arcade racer, you don't care one jot what the tires are doing or where the weight of the car is. For people who like racing sims, they're wanting that sense of responding to the car's physical presence, and judge the quality of the game as a sim based on that, made all the better when using a FF wheel.I agree! But in this sense, most driving games are a reasonable approximation...project gotham is about the same as forza when comparing to real life imo.
Will this game have pre load function ?
On a scale of 1 to 10 for realism, maybe Project Gotham is a 3 and Forza is a 5, but Forza would still be a significantly different experience, 66% more realistic than PG. Maybe not - I can't really talk about those particular games as I've very limited experience. But something like Ridge Racer or NFS versus Gran Turismo, GT is a completely different style of a racing game. It requires a constant awareness of what the car is doing, just as you would a real car, even if the feedback and visceral experience is very different. In an arcade racer, you don't care one jot what the tires are doing or where the weight of the car is. For people who like racing sims, they're wanting that sense of responding to the car's physical presence, and judge the quality of the game as a sim based on that, made all the better when using a FF wheel. There's a clear distinction though, and one that can't see all racing games clumped together. If one can't tell much difference between them, one should probably stick to real-world driving.
Lyseboth footage looks downsampled..lol /jk
Yeah I see, hope that's included in one of these 5 different tracks of Norway locale. Must be damn cold out there huh?
Hehe, maybe it's time to upgrade my old GoPro to the new 4k versionlol i though it was in-game graphic that have realistic graphic but it severely need anti aliasing. Because there are lots of aliasing. Then i remembered that my Chrome is broken (it always display video full of aliasing).
I would put it this way: on a real life scale of 1 - 100, PGR is a 3 and Forza is a 5...than you are right, and I am right
What nonsense. I've driven on the Nurburgring in game and in reality, and they are far closer than that.
I guess it depends on how you look at it; insofar as a wheel and a screen can show the experience, we're not that far off. If you watch a dashcam video of Nurburgring, it also looks really slow.Me too! And I think it is simple not comparable. The single most important impression a game never gets right imo is the sense of speed. Every game lacks it...especially for lower speeds.
Me too! And I think it is simple not comparable. The single most important impression a game never gets right imo is the sense of speed. Every game lacks it...especially for lower speeds.
I would put it this way: on a real life scale of 1 - 100, PGR is a 3 and Forza is a 5...than you are right, and I am right
^^^ This guy basically clocks the same time on NBR in real life and in-game with nearly identical cars. There is a youtube of him completing NBR and he mentions how close Turn10 got it right. We're OT, but if we're talking SimCade- I'd like that they get the cars right, the tracks don't matter so much, nor should the game take crashing and off-road too seriously
If anything, this video rather shows the "inaccuracies" nicely. Assuming both videos are not altered or speed-up in any way. Technically, the game should be a lot quicker as you don't have to tackle fear in order to drive at the limit. If you've ever tracked a car or driven close to or above its limit (like you would in a game), you'd see that in a virtual game, you are likely to be a lot quicker. The fact that he isn't, shows perhaps that it isn't. He either makes up the time in real life either on the straights or the corners, but this just goes to show how inaccurate it is.
Disclaimer: No, GT isn't any better probably, so this has nothing to do with it being Forza. And yes, the video is impressive, at the very least to highlight how far racing simulators have progressed and how accurately the track is modeled.
I am not down with how Driveclub is being marketted, seems like they are being shady about what you actually get for the entrance fee:
http://psmedia.playstation.com/is/image/psmedia/driveclub-season-pass-screenshot-03-ps4-us-11sep14?$MediaCarousel_Original$
So how many cars and tracks do you get to start? How many events? On the PSN store (PS4) it doesn't even touch on what the season pass gets you at all.
Cheers