DriveClub by Evolution Studios [PS4]

I have the opposite opinion after playing many open ended racing games. The real issue with all of them is the travel time between "missions" and the repetitiveness of the environment. The only open driving game I ever liked was Burnout Paradise because driving to the missions was as fun (if not more fun) as doing them. That game also had a great mechanic for acquiring new cars.

I thought I was alone on this but you hit the nail on the head for me...I so long for BP2! :(
 
Being a sim fan, I have zero interest in open-world racers. It just doesn't make sense to me and I don't find it fun at all personally.

Pretty sure you're nowhere near alone. Bound to be reviewers out there who share that kind of mindset as well. There's just something to be said about a really well designed race track, especially in a time where more and more people are complaining about pointlessly bloated open world games.
 
I have the opposite opinion after playing many open ended racing games. The real issue with all of them is the travel time between "missions" and the repetitiveness of the environment.

It'd be a boring world if we all liked the same things! :) I used to play (or rather live) Gran Turismo and the first sequel but for me any fixed track based sim racer eventually becomes a feat of memory and corner/speed/brake repetition. Unless the competition is incredibly well matched, or just nuts, passing them and staying ahead is largely just about keeping your cool and not messing up.

I've veered on to racers that are more unpredictable and where you can't really plan because the challenge is constant. I love Motorstorm for this, the racing, environments and vehicular tangles, make any plan a pipe dream. Similar I just love racing in GTA V and WATCH_DOGS because the city is never constant nor predictable. I crave constant split second decision and not knowing what's around the next corner.
 
It'd be a boring world if we all liked the same things! :) I used to play (or rather live) Gran Turismo and the first sequel but for me any fixed track based sim racer eventually becomes a feat of memory and corner/speed/brake repetition. Unless the competition is incredibly well matched, or just nuts, passing them and staying ahead is largely just about keeping your cool and not messing up.

I've veered on to racers that are more unpredictable and where you can't really plan because the challenge is constant. I love Motorstorm for this, the racing, environments and vehicular tangles, make any plan a pipe dream. Similar I just love racing in GTA V and WATCH_DOGS because the city is never constant nor predictable. I crave constant split second decision and not knowing what's around the next corner.

Wipeout HD on PHANTOM CLASS
 
Yeah, it's impressive work, and it's just the start. GT7

The best Motorstorm had to offer often looked better than GT, imho.

<- don't let the horrible compression fool you, this was already 1280x1080 iirc, and looked stunning. So much going on, such a lively world to drive in, great weather and physics, the twister shaking in your controller and affecting your driving, 3D support, four player split screen support, all really great stuff (of course I'm a huge fan of GT as well)
 
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