At X019 Rare announced their next new IP named Everwild.
Platforms: Xbox One and Windows 10, Xbox Series X not confirmed
Release Date: TBA
Announcement: https://news.xbox.com/en-us/2019/11/14/x019-rare-announce-everwild-and-sea-of-thieves-update/
Official Game Page on Xbox.com: https://www.xbox.com/en-US/games/everwild
Official Game Page on Rare.co.uk: https://www.rare.co.uk/games/everwild
News Articles
* Twitter & LinkedIn links not included on source
EDIT: Xbox Games Showcase Trailer 7/23/2020
Tommy McClain
Platforms: Xbox One and Windows 10, Xbox Series X not confirmed
Release Date: TBA

News.Xbox.com said:While Everwild is still early in development, we are very excited about the unique potential of the game we are creating. The Everwild team is focused on building an experience that allows for new ways to play in a natural and magical world. The development team, led by Executive Producer Louise O'Connor, is creating something truly original and incredibly special that aims to be more than just a new IP. Everwild will offer memorable, engaging and meaningful experiences for players everywhere to share. We cannot wait to share more with you in the future.




Announcement: https://news.xbox.com/en-us/2019/11/14/x019-rare-announce-everwild-and-sea-of-thieves-update/
Official Game Page on Xbox.com: https://www.xbox.com/en-US/games/everwild
Official Game Page on Rare.co.uk: https://www.rare.co.uk/games/everwild
News Articles
- Rare’s Everwild team includes Viva Pinata artist, Sonic Racing director - 11/15/2019 - VideoGamesChronicle.com
- Rare on Everwild, Sea of Thieves and putting other games' stuff on their pirate ships (Interview with Studio Head Craig Duncan) - 11/19/2019 - Eurogamer.net
- Rare’s Everwild lead is Fable Legends designer - 01/08/2020 - VideoGamesChronicle.com
Eurogamer.net said:Can you talk about how Everwild came to be?
Craig Duncan: We will talk about the origin story later. Rare is a very special studio. And for us it's about finding the heart of what our special games are. I think Rare makes the kind of games the world doesn't have. Sea of Thieves was a very unique type of game, and I think Everwild is a very unique type of game.
We always incubate ideas and we always incubate things we think have potential and are special and very unlike other games. And when we find something that gets us excited and passionate, then that forms into a real thing.
VideoGamesChronicle.com said:RARE’S CONFIRMED EVERWILD DEV TEAM (JAN 2020)*
- Simon Woodroffe, creative director (Previous: Sonic All-Stars Racing Transformed)
- James Blackham, lead designer (Previous: Fable Legends)
- Louise O’Connor, exec producer (Previous: Conker’s Bad Fur Day)
- Ryan Stevenson, art director (Previous: Viva Pinata)
- Pete Campbell, technical director (Previous: Sea of Thieves)
- Robin Beanland, music director (Previous: Sea of Thieves)
- Darren Nourish, lead environment artist (Previous: Kinect Sports Rivals)
- Lucy Webber, lead technical animator (Previous: DJ Hero)
- David Allmond, principal engineer (Previous: Kinect Sports)
- Melissa Knox, senior producer (Previous: N/A)
- Kate Watson, senior narrative designer (Previous: Total War series)
- Stevie Cole, senior character artist (Previous: N/A)
- Victoria Hall, senior concept artist (Previous: Sea of Thieves)
- Jamie Hughes, senior sound designer (Previous: Viva Pinata)
- Ian Norris, senior software engineer (Previous: Guitar Hero Live)
- Stuart Milne, senior software engineer (Previous: Kinect Sports Rivals)
- Jess Hider, technical designer (Previous: Minecraft Wii U)
- Jacob Korsgaard, software engineer (Previous: Sea of Thieves)
- Jessica Baker, gameplay programmer (Previous: N/A)
- Anya Elvidge, environment artist (Previous: Creative Assembly)
- Stuart Brown, animation programmer (Previous: Sea of Thieves)
- Jayhant Saulog, junior game designer (Previous: N/A)
- Duncan Pogson, junior animator (Previous: N/A)
* Twitter & LinkedIn links not included on source
EDIT: Xbox Games Showcase Trailer 7/23/2020
Tommy McClain
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