Um...I'm not a fan. First up I want to make a request for someone to fly out to Japan and teach their games designers about modern UI design, because they seem tied to 8bit 'White fixed-spaced text on black backgrounds' and other very messy, clunky interfaces. SD sets are dead so please stop designing interfaces to be viewable on blurry CRTs.
Getting past that to the gameplay, I was mildly lost and felt my possé were doing all the work. They were casting spells and stuff, and all I could do was hit. I couldn't find any inventory (beyond herbs and lamp) or skill-tree or such, so I was left with the impression I was a dumb brawler. And with my teammates constantly getting in my way so I couldn't see nuffink, it felt like button masher. I will give it another go or two, but first impressions were not positive.
The positive I did find was the real-time lighting outside. That was pretty cool and changed the nature of the combat. Well, it didn't as I still just shot arrows until the griffon landed and then hit it, but once the sun set I had to pull out the lamp to do this.
Getting past that to the gameplay, I was mildly lost and felt my possé were doing all the work. They were casting spells and stuff, and all I could do was hit. I couldn't find any inventory (beyond herbs and lamp) or skill-tree or such, so I was left with the impression I was a dumb brawler. And with my teammates constantly getting in my way so I couldn't see nuffink, it felt like button masher. I will give it another go or two, but first impressions were not positive.
The positive I did find was the real-time lighting outside. That was pretty cool and changed the nature of the combat. Well, it didn't as I still just shot arrows until the griffon landed and then hit it, but once the sun set I had to pull out the lamp to do this.