Charlietus
Regular
I was referring to the DF video about hellblade 2, where the 3600 has pretty bad traversal stutters while on xsx there is none.What better performance?
I was referring to the DF video about hellblade 2, where the 3600 has pretty bad traversal stutters while on xsx there is none.What better performance?
I was referring to the DF video about hellblade 2, where the 3600 has pretty bad traversal stutters while on xsx there is none.
The developers could get stable frame times on the console while much better CPU's on PC (7800X3D) get stutters. And during the years there have been many examples like that. It's just that it's usually small parts of DF videos that I'm not going to search for hours upon hours. Anyway, the CPU that a PS5 and series x gets compared to by DF has been the 3600 for years, and comparisons aren't really changing. Even something that we can be pretty sure it's CPU limited (dragon's dogma 2 cities) get allegedly slightly better frame rates on ps5 compared to a 3600.The game stutters on more powerful CPU's.
So I'm not sure how you're concluding it's the 3600 that's the problem.
I understand that, but at the same time, the end user experience is what matters, and consoles CPU's (especially PS5, since Xbox probably doesn't get the same amount of care or the API that it uses is less efficient, or a combination of the 2) are offering a better experience than a 1st gen Ryzen. Let's remove all the why's, I'm concentrating on the end result.I am pretty sure the reason why we see such things @Charlietus is due to improper memory/asset destruction/usage on the PC platform by devs making games with PC performance profiling for such things as an afterthought. Either that, or they lack the time or technical knowledge to do it right.
A really great example is Wild Hearts. On PC, that game has a massive huge stutter every few meters on PC on massive 7800X3Ds and better. On Console, it does not have these issues. The developers are doing incredibly bad things with the hardware and APIs on PC.
The problem is basically windows being an archaic, unoptimized garbage piece of ………….The developers could get stable frame times on the console while much better CPU's on PC (7800X3D) get stutters. And during the years there have been many examples like that. It's just that it's usually small parts of DF videos that I'm not going to search for hours upon hours. Anyway, the CPU that a PS5 and series x gets compared to by DF has been the 3600 for years, and comparisons aren't really changing. Even something that we can be pretty sure it's CPU limited (dragon's dogma 2 cities) get allegedly slightly better frame rates on ps5 compared to a 3600.
All in all, physically, a PS5 CPU is less powerful than a 3600 because of the cache, but in games that hasn't really materialized because of a bunch of factors. So, saying that consoles CPU is more comparable to 1st gen Ryzen, to someone that isn't informed much, tells only half of the story.
Ps: then again, people in this discussions are free to show me CPU limited scenarios where especially the PS5 is performing like 1st gen Ryzen in actual games. I'm ready to change my mind.
Windows has likely obsolete APIs but most importantly the PC architecture is some ancient relic of the past. I remember DSoup patiently explaining us all the problems and bottlenecks inherited from decades old PC designs.The problem is basically windows being an archaic, unoptimized garbage piece of ………….
Same with file transfer speeds, good luck with that
That is also true, but some modern windows titles like cyberpunk having better performance ‘emulated’ in Linux compared to windows shows that it is pure garbageWindows has likely obsolete APIs but most importantly the PC architecture is some ancient relic of the past. I remember DSoup patiently explaining us all the problems and bottlenecks inherited from decades old PC designs.
The developers could get stable frame times on the console while much better CPU's on PC (7800X3D) get stutters. And during the years there have been many examples like that. It's just that it's usually small parts of DF videos that I'm not going to search for hours upon hours. Anyway, the CPU that a PS5 and series x gets compared to by DF has been the 3600 for years, and comparisons aren't really changing. Even something that we can be pretty sure it's CPU limited (dragon's dogma 2 cities) get allegedly slightly better frame rates on ps5 compared to a 3600.
Windows has likely obsolete APIs but most importantly the PC architecture is some ancient relic of the past. I remember DSoup patiently explaining us all the problems and bottlenecks inherited from decades old PC designs.
Hmmmm I want to call bullshit on this but don't want to start a new game to see, i'm on ng+5 and killed him in 4 of those play throughs and can't recall this happening. Are there any other cutscenes on bosses I can get to quickly from a new game to prove myself right or wrong?Seeing elden ring stutters in cutscenes on PC (for example, rykard cutscene stutters so much that the audio desyncs, like what)
It's absolutely true. I have played elden ring on both PC and PS5 probably like 6 times. On PC most of the boss cutscenes stutter on camera cuts, while on PS5 it's a flawless playback.Hmmmm I want to call bullshit on this but don't want to start a new game to see, i'm on ng+5 and killed him in 4 of those play throughs and can't recall this happening. Are there any other cutscenes on bosses I can get to quickly from a new game to prove myself right or wrong?
A 3600 gets much bigger stutters compared to the 7800X3D, so it is a CPU issue. That's not to say that the console CPU is more powerful than a high end CPU, it's just that it's not getting those stutters. How or why that happens doesn't change that.If the stutters exist on a 7800X3D and not on the console CPU's then it should be pretty obvious this isn't a CPU performance issue. It's an issue with how the game is operating on the PC. Perhaps due to more complex or less flexible API's, perhaps due to the wider array of hardware compatibility that is required, perhaps simply because the PC got less relative QA time. But whatever it is, it's not console efficiencies making their CPU's perform better than a 7800X3D and I'm sure that could be very easily demonstrated by looking at the relative performance outside of those stutters.
Essentially, whatever event is causing the stutters on the PC simply doesn't exist on the console, it's not a matter of the console CPU's simply powering through them to the point they are invisible.
More accurately, it's a CPU affected issue. A more powerful CPU can help alleviate the problem, which could be some background OS process, say, that takes less time on a faster CPU.A 3600 gets much bigger stutters compared to the 7800X3D, so it is a CPU issue.
It's true, the Series X and PS5 CPU is basically a glorified 8 core i7 from the 5th gen (i7 5960X), the low L3 cache (8MB) and clock speed (3.6GHz) and the cut down FPUs really hurt these CPU. Also the consoles use GDDR5 which is higher latency but optimized for better throughput. Here is a more extensive set of benchmarks.At some point in the video Rich says that consoles CPU's perform more like a first generation Ryzen
I'm going to repeat myself, and as I said, I'm not denying that physically those CPU's aren't like their desktop counterparts, but the results in actual games while running inside the consoles is reducing the gap significantly compared to the CPU inside a PC.It's true, the Series X and PS5 CPU is basically a glorified 8 core i7 from the 5th gen (i7 5960X), the low L3 cache (8MB) and clock speed (3.6GHz) and the cut down FPUs really hurt these CPU. Also the consoles use GDDR5 which is higher latency but optimized for better throughput. Here is a more extensive set of benchmarks.
I'm going to repeat myself, and as I said, I'm not denying that physically those CPU's aren't like their desktop counterparts, but the results in actual games while running inside the consoles is reducing the gap significantly compared to the CPU inside a PC.
what's wrong with PC according to you? It's an open architecture, so you have NUMA PCs, UMA PCs, x86 PCs, ARM PCs. Anybody can make the architecture of the PC flawless.Windows has likely obsolete APIs but most importantly the PC architecture is some ancient relic of the past. I remember DSoup patiently explaining us all the problems and bottlenecks inherited from decades old PC designs.
I don't think that the PC architecture is that bad, but at the same time, there is some weirdness that shouldn't be there were a console game can have better frame times while running on much less powerful hardware. And it's probably a combination of windows, direct x and developer attention that causes these problems. But that's just a gut feeling, not an informed opinion.Imagine you are doing a race on a circuit. You have a 10000HP monster truck which can accelerate to 100mph in less than 2 seconds. The other guy has a formula 1 car, and he is Max verstappen.
Who is going to win the race?
So while power matters, design and how the power is used is more important, and who uses is might even be the most important. PC is raw power on archaic designs with severe bottlenecks. It achieves results despite being pc architecture, not because of it
can you elaborate what it has to do with the flaws of a PC? You have x86, you have ARM, and Windows has ran on things like MIPS and Alpha AXP architectures (RISC).Imagine you are doing a race on a circuit. You have a 10000HP monster truck which can accelerate to 100mph in less than 2 seconds. The other guy has a formula 1 car, and he is Max verstappen.
Who is going to win the race?
So while power matters, design and how the power is used is more important, and who uses is might even be the most important. PC is raw power on archaic designs with severe bottlenecks. It achieves results despite being pc architecture, not because of it
A 3600 gets much bigger stutters compared to the 7800X3D, so it is a CPU issue. That's not to say that the console CPU is more powerful than a high end CPU, it's just that it's not getting those stutters. How or why that happens doesn't change that.