Flappy Pannus
Veteran
I’m not sure this is the right long term strategy for DF or its subscribers. While it’s supremely important that the community continues to speak out against these shitshow releases that only works if people are listening. And I think people would listen more if DF continues to produce the insightful technical content that its reputation is built on. It would have been nice to learn something about the graphics tech in survivor in addition to the spotlight on the shoddy quality.
Always a matter of degree. "Unoptimized" ports are where you at least have the opportunity to mitigate some of that lack of optimization with the right combination of settings and hardware. Here, the game is just fundamentally broken - there's literally no point to showing the difference of settings, as for most rigs it won't matter. Alex, and the rest of the DF crew have said many times, they don't like doing videos like this. It sucks. They want to look at the tech. They're just not being given much of a choice here, at least with respect to the PC version.
So this isn't so much of a political statement by DF, more as a matter of practicality. They've got a full plate, why waste time crafting a video demonstrating features that don't do anything? Save it for maybe another look in the future when it's actually functional. The only conclusion you need from coverage of the PC version from a technical perspective is "Don't buy this".
Now, on the consoles, I expect you'll get a deeper dive into the presentation of the game as a whole, it's flawed as well not quite to this degree. Generally PC videos of ports are focused on discussing the port quality and what you can do to get good performance on a range of hardware. The technical deep dives happen on the PC side too, but they're usually focused on tech that is unique to the PC, such as titles that really show off ray tracing. I doubt that's going anywhere.
Okay definitely not a me issue.
Lol at neon orange Cal. Looking at the texture comparisons btw, it doesn't seem like the Series S is actually running at a lower texture res, I think the clarity difference is likely down to just the rendering res. Which begs the question of why the hell this is soaking up so much vram on the PC?
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