This guy gets right to the point haha, I like him!New guy!
- Another shitty FSR2 implementation. I'm sure there will be a DLSS mod soon enough, but fuck off with that exclusivity shit.
- Gotta tame that mic echo.
they have added Intel XeSS support too, the latest version, 1.1.
This video is honestly lackluster. Crank everything to Ultra and drop Shadows and Effects to Medium? What's the visual impact? Are there other things you can fine-tune to get back performance at a minimal visual cost?This guy gets right to the point haha, I like him!
Good to see another person join the team to help Alex out a bit.
This video is honestly lackluster. Crank everything to Ultra and drop Shadows and Effects to Medium? What's the visual impact? Are there other things you can fine-tune to get back performance at a minimal visual cost?
Seems like he was in a rush to get this out as quickly as possible. It's his first video so I'll cut him some slack but this was not good.
Totally fair viewpoint. I'd typically agree with you here, but I get the feeling that, at least starting out, he's probably just going to handle quick looks into PC ports on a more surface level. Alex is always going to be there to handle the deep dives into the more technical aspects.This video is honestly lackluster. Crank everything to Ultra and drop Shadows and Effects to Medium? What's the visual impact? Are there other things you can fine-tune to get back performance at a minimal visual cost?
Seems like he was in a rush to get this out as quickly as possible. It's his first video so I'll cut him some slack but this was not good.
I'm sure over time Don will go deeper and deeper into the specifics, but I think the idea currently might be to just get more PC focused content out there and be able to at least cover more games, while Alex likely shifts focus a bit to more tech focus type stuff. I'd personally love to see more interviews with developers. Digital Foundry talks a lot about issues PC games have, and I think it'd be great to get interviews with devs on the show and speak to some of the issues, and just in general about development. Would be more interesting to me as a viewer, and probably more fulfilling for Alex as well.
New guy!
- Another shitty FSR2 implementation. I'm sure there will be a DLSS mod soon enough, but fuck off with that exclusivity shit.
- Gotta tame that mic echo.
This video is honestly lackluster. Crank everything to Ultra and drop Shadows and Effects to Medium? What's the visual impact? Are there other things you can fine-tune to get back performance at a minimal visual cost?
Seems like he was in a rush to get this out as quickly as possible. It's his first video so I'll cut him some slack but this was not good.
People following DF videos and whatnot typically want a more in-depth look into things, so I can understand the complaints. That said, I agree with you that a quick 'these two settings are the major ones you want to reduce to gain performance' is still all people really need to know from a practical sense and I still welcome that. I'm very much that type of PC gamer myself. Yes, seeing all the in-depth comparisons is interesting, but at the end of the day, all I really *need* to know is what few settings I should change.Alex goes above and beyond. Maybe this guy just felt that getting to 60fps would be enough for people for this game since it's pretty well optimized game on PC to begin with
People following DF videos and whatnot typically want a more in-depth look into things, so I can understand the complaints. That said, I agree with you that a quick 'these two settings are the major ones you want to reduce to gain performance' is still all people really need to know from a practical sense and I still welcome that. I'm very much that type of PC gamer myself. Yes, seeing all the in-depth comparisons is interesting, but at the end of the day, all I really *need* to know is what few settings I should change.
I think there's also a bigger problem here, something I've thought about before, but I saw a recent post on ResetERA about it that makes me want to bring it up here - presets in games are rarely very well thought out. So often, there's all these settings that reduce quality with little to no performance drop, meaning if you turn the preset down to Medium or something, you're sacrificing quality in various aspects for no good reason. Any sensible PC gamer will use some sort of custom settings(unless you've just got overkill horsepower and can whack everything on Ultra/max).
And I'm aware that lower end hardware can sometimes see bigger losses for certain settings than higher end hardware, but from what I've seen, this is generally pretty rare for the sort of settings I'm talking about. Maybe it was true back in the day when there were bigger feature differences between GPU's, but nowadays they're mostly on the same page here in how they handle things, even going back several generations.
I used 40 for traversal and switch to 60 during fights ;di went with 40fps mode and did not look back - it looks perfect.