davis.anthony
Veteran
Every gen, you always have to upgrade your pc? When the ps4 came out, I had a radeon hd 6950 and I didn’t complain that I had to upgrade my GPU to play “next gen” games. I just upgraded. People are not forced to upgrade if they don’t want to. They can play on medium or low settings but they don’t want to so they complain instead. There are lots of games you can play on 8gb gpus. Old games, indie games, even other new games. One does not have to play TLOU part 1.@BitByte We should never go back to the days where people had to upgrade their pcs to play new games. That was pure stupidity and it's financial suicide for game companies. The reality is, most games can scale in reasonable ways so low and medium settings actually look pretty good. Most PC games scale well, and that's a good thing. There are limits. You don't want to be supporting HDDs forever, or 8GB RAM, or CPUs that don't support AVX, or maybe a particular shader model for gpus. 8GB of VRAM is still incredibly common. It's not time to drop it yet. I think in general people just want medium textures (and even low) to look a bit better. It really does look like a very old game, like PS360 era stuff.
This card had 8GB because nVidia released the GTX1060 with 6GB.Do you know what is funnier Scott? The argument of "we had 8 GB for RX 480 in 2016?"
This card had 8GB because nVidia released the GTX1060 with 6GB.
I disagree with this strongly. 16gb of memory was chosen for the new consoles due to cost constraints but, it’s not enough for a generational leap. That’s why mark cerny and co looked at ways they could utilize the 16gb in a more efficient manner to compensate for the lack of memory. That’s why they put a dedicated decompression chip in the device. They provide oodle kraken with their dev kits as in Sony pays for the licensing costs. The ps5’s memory architecture is far superior to that of a regular pc. The idea that 8gb of vram should be sufficient is frankly ridiculous.Yes but 4 GB GPUs were enough to match PS4 graphics at PS4 resolution.
Technically, 8 GB GPUs should be enough to PS5 graphics at lower resolutions (PS5 targeting upscaled 4K with 4K textures with 10 GB budget, and 8 GB GPUs targeting 1440p/upscaled or native 1080p with 1080p/1440p textures). Should be pretty easy to do the math. No need to create a massive waste of e-waste . Do not spin this like how it happened with 2 GB GPUs versus PS4. There, console VRAM to GPU VRAM ratio was 1:4. Here, it is 1:2. Whole another beast, whether you accept or not.
I don't know the reason but it is unnecessarily brought into discussion. My friend was playing God of War at 1080p/medium on his 1060 where his card was barely mustering 45-50 framerate average. VRAM usage? 4.-4.2 That's it. High? 35-40 FPS. Get more VRAM usage but card's raster gives out.This card had 8GB because nVidia released the GTX1060 with 6GB.
If 4 GB can produce peak lastgen graphics with games like Spiderman, RDR2, why do you expect me to believe or accept that 8 GB's limit at 1080p or 1440p is N64 textures? If 4 GB VRAM can produce RDR2 levels of graphics, I could simply expect a graphical generational leap on 8 GB at lower resolutions.I disagree with this strongly. 16gb of memory was chosen for the new consoles due to cost constraints but, it’s not enough for a generational leap. That’s why mark cerny and co looked at ways they could utilize the 16gb in a more efficient manner to compensate for the lack of memory. That’s why they put a dedicated decompression chip in the device. They provide oodle kraken with their dev kits as in Sony pays for the licensing costs. The ps5’s memory architecture is far superior to that of a regular pc. The idea that 8gb of vram should be sufficient is frankly ridiculous.
Every gen, you always have to upgrade your pc? When the ps4 came out, I had a radeon hd 6950 and I didn’t complain that I had to upgrade my GPU to play “next gen” games. I just upgraded. People are not forced to upgrade if they don’t want to. They can play on medium or low settings but they don’t want to so they complain instead. There are lots of games you can play on 8gb gpus. Old games, indie games, even other new games. One does not have to play TLOU part 1.
I'm saying what you're saying. What I meant was "Let's not act like 290 and 580 made good use of 8 GB. Or any PS4 titles actually required 6-8 GB." Here's a fix.Gamers Nexus article comparing RX480 with 4GB and 8GB of VRAM.
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Just because GPU's released 7 years had 8GB VRAM doesn't mean they needed it.
This is funny lol but, thanks for inadvertently proving my point. The ps4/xb1 had like 5-6 gb for games and 2-3 gb was reserved for the os. The vram usage of games varied but a 6gb card worked well because devs couldn’t really use more for games.I don't know the reason but it is unnecessarily brought into discussion. My friend was playing God of War at 1080p/medium on his 1060 where his card was barely mustering 45-50 framerate average. VRAM usage? 4.-4.2 That's it. High? 35-40 FPS. Get more VRAM usage but card's raster gives out.
This is one of the peak lastgen PS4 titles.
5.2 gigs but;
Works decent enough too with 4 GB budget.
But yeah... Let's act like 290 and 580 made good use of 8 GB. Or any PS4 titles actually required 6-8 GB.
Nope, these games function perfectly fine on PS4 equivalent settings with 4 gig VRAM on a 1650 super/980. Games can always allocate more. IF this is what your take was from videos what I've shared... bravo.This is funny lol but, thanks for inadvertently proving my point. The ps4/xb1 had like 5-6 gb for games and 2-3 gb was reserved for the os. The vram usage of games varied but a 6gb card worked well because devs couldn’t really use more for games.
A ps5/series x has 13-14gb for games and 2-3 gb is reserved for the os. However you want to use a card with 8gb of vram and before you say the ps5/Xbx are targeting 4k, we’ve already seen a lot of 1080p games on the console. Funny joke.
To be pedantic, games only had 5GB of RAM total for PS4 games. Some part of that has to be for code and base objects, so scaling to 4GB VRAM should have been Easy.PS4 had 8 GB, which made 2 GB GPUs obsolete. But games gracefully scaled back to 4 GB VRAM at 1080p (PS4 resolution).
I think it’s you who’s missing the point. You’re the one who was talking about ratios while not understanding the issue at hand. A ps4 game could use a maximum of 6gb of ram and not all that would be dedicated to graphics. Using Killzone Shadowfall as an example, it used just 3072mb for graphics so obviously, if that got a pc port, a 4gb card would work fine.Nope, these games function perfectly fine on PS4 equivalent settings with 4 gig VRAM on a 1650 super/980. Games can always allocate more. IF this is what your take was from videos what I've shared... bravo.
It seems that these presets do not really scale back the amount of details and numbers of these objects. A GTX1060 with 6GB cant use the high textures with the low preset (this is with FSR 2.0 quality):Look at another game that scales gracefully back to 4 GB without looking like a PS2 game.
Aaand all of a sudden: Here we go, obsoleting your 8 gb gpu at 1080p. PS2 textures, take it or leave it!
Do you think or believe any recent game that hard requires 8 GB looks 2x better than these games?
Confidently wrong, I like it. If 7.5gb was enough for TLOU at high then 8gb users would set textures to high and only complain about cpu performance other bugs. The rest of your post is just speculation as you have absolutely on insight into the game as you didn’t work on the port.No, you are the one who is not getting the point. It is at this point clear that both consoles most likely allocate around 10 GB for GPU operations for 4K textures, assets and 4K upscaling (requires a lot of memory buffer, even if the internal resolution is low). A game that targets 10 GB VRAM for 4K upscaling should gracefully scale back to 8 GB at 1080p/1440p upscaling situations with just a tiny bit reduced texture detailing. This shouldn't be really hard concept to grasp. 8GB GPUs are not meant for 4K screens/4K upscaling unlike Xbox SX / PS5.
The fact that 7.5 GB is enough for 1440p/high/PS5 equivalent settings in Last of Us 2 where native 4K requires 10 GB proves that scaling is indeed possible and even happens. It just so happens that there are no inbetweens between med and high textures and game's false OS+apps report is spreading FUD due to how unnecessarily big number it allocates.