Digital Foundry Article Technical Discussion [2025]

So DF confirmed that Street Fighter 6 on Switch 2 is using DLSS. Natively renders at 540p DLSS'd to 1080p Docked.

Meanwhile the PS4 runs the game at native 1080p.

Any suspicion as to why this is? Is it more likely the GPU or the memory bandwidth?

I suspect DLSS takes a bigger hit to memory bandwidth at 60fps on a Unified Memory system thus forcing 540p.

It's probably the memory bandwidth, it's almost half of the PS4. The same thing happened with Xbox One games.
In fact, everyone keeps comparing the Switch 2 to the PS4, but the Xbox One seems like a more realistic comparison.
 
It's probably the memory bandwidth, it's almost half of the PS4. The same thing happened with Xbox One games.
In fact, everyone keeps comparing the Switch 2 to the PS4, but the Xbox One seems like a more realistic comparison.
I'd say, like a Xbox one in portable and a PS4 in docked.

The power of an Xbox One in the palm of your hand :eek:
 
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