You with your PCMasterRace Bigotry completely missed the point.
Sure the port is unoptimized. But that was not my point. It is quite clear that naughty dog for some reason tryd to mimic PS5s I/O with pure brute forcing.
And it revealed the perfect example as to why the I/O Block of PS5 is so smart .
According to Cerny the Kraken Decompressor Chip equates to 9 "additional" Zen 2 CPU Cores.
What difference that makes is visible on TLOU on PC.
So as I've noted earlier, there are various themes being mixed here:
1) Divergence and differences in how consoles are being optimized relative to PC
2) The quality of a Port, which means adapting a game from 1 platform to run on another platform
3) The quality of the release, which means bugs and stuff.
No one has any issue with discussing point (1) as being true, and this is worth discussing as to the effectiveness of running a unified system.
But I would not mix point (1) with point (2). If you are porting to PC, you should adapt the game to run efficiently on PC. This is largely a software problem, but while I agree we are going to see greater divergence, between the two, this is the cost of a unified system vs a system that is individually parted but powerful. We could easily make something that would break consoles that runs perfectly fine on PC and look absolutely horrendous.
(3) well, we can all agree, the quality of the release is poor, there are bugs everywhere, and things run very slow, textures are bad.
On point (2), if you're going to sell, you should take the time to ensure it runs well on PC architecture, I don't think there should be a complaint there. The idea that this game is beyond PCs with similar spec as PS5 is what appears to be a sticking point for both sides. The reality is, it just comes down to how well it was ported, and I think it's pretty clear from some examples of games using significantly less resources but being able to put up equal or better performance, is grounds for saying the port is far from completed - and many people are comparing the performance of a perfectly optimized game on 1 platform vs an incomplete port on another platform.
We will need a year or so worth of patches to really get this game to be where it should be, that much is clear before people start having any real discussions about what the hardware and architecture is capable of.