They cannot, as the game spreads FUD about windows+apps reserving 1.6 GB of VRAM which is a huge lie that has been spread like wildfire on forums. It still doesn't excuse the lack of a proper inbetween texture option.Confidently wrong, I like it. If 7.5gb was enough for TLOU at high then 8gb users would set textures to high and only complain about cpu performance other bugs. The rest of your post is just speculation as you have absolutely on insight into the game as you didn’t work on the port.
High textures do not need 8 GB at 1080p with low preset. 1.6 GB "reserved" is a lie. You can run 1440p High / DLSS Quality with 7.2-7.3 GB free VRAM. It needs 7.2 GB VRAM with this combo (or 7.5 GB for native 1440p). Most users will have free 7.2-7.4 GB available to the game. You can additionally reduce volumetric effects and visual effects streaming memory to save some bit of VRAM there too.TLoU running on a better GPU with 4GB than recommended:
"High" textures need 8GB in 1080p with the low preset, so even a GTX1060, GTX1660(TI) and RTX2060 cant provide a normal experience without a massive image quality degradation.
I meant that a gamer needs at least 8GB to play with the high textures (and preset). Without OS and APP pool 4GB cant even cover 720p with low (...) and 6GB are barely enough for 1080p with the low preset and high textures.High textures do not need 8 GB at 1080p with low preset.
Look at these beautiful graphics and decent stable performance on lowly 4 GB VRAM in a modern 2022 release. Asobo... you're a wonder. (Doesn't need super duper 32 GB RAM either!)
I mean, I'd like to see a texture comparison between the pc on medium and the PS4 Pro version of the last of us. I'd guess the PS4 Pro would win.
Yea I saw the DF video. Now post the picture of the whole scene since you said it's a sea of toothpaste because nobody plays a game by walking around, looking down and zooming in on the grass.
Yea I saw the DF video. Now post the picture of the whole scene since you said it's a sea of toothpaste because nobody plays a game by walking around, looking down and zooming in on the grass.
Finally, what some people are having issues understanding is that consoles are the minimum requirement. As in, your pc must be superior to consoles in all aspects. Whining that your underpowered pc can’t run a game is a personal problem.
From that comparison TLOU 2 looks better to my eyes. Certainly looks like nothing is being done in the remake that wouldn't work just fine on a PS4.Here's also a comparison between the TLOU:RM and a game made to run on a system with ~5GB available to developers.
Man whoever did that other game were geniuses. Even has larger environments!
As luck would have it.
Bear in mind the textures in TLOU2 are also meant to stream from a laptop HDD. You can't claim memory subsystem/storage magic for their quality here.
I don't know what gave you the impression that I'm not calm but, I'm quite calm. Again, you said it was a sea of toothpaste? I asked you to post an image showing it's a sea of toothpaste and you responded by posting bad faith pictures. Again, there are texture issues but calling them ps3 level, I've even seen references to N64 level textures? That's a lie. I never once denied that this game had issues. I'm merely pointing out that we've reached the hyperbolic stage and it's not due to this game alone but, the frustration behind recent pc ports.Oh, give me a break. It was aiming with the gun, which barely zooms in the screen compared to most games.
You need to calm down. Stop saying every critique of a game's presentation in a technical discussion thread is 'whining' for pete's sake.
From that comparison TLOU 2 looks better to my eyes. Certainly looks like nothing is being in the remake done that wouldn't work just fine on a PS4.
Developer Naughty Dog unveiled some new information about The Last of Us Part 2 in today's State of Play livestream. During the showcase, director Neil Druckmann confirmed that the upcoming sequel features "some of the largest environments" Naughty Dog has ever created.
Here is gameplay with a GTX1660TI - a GPU with more VRAM and more performance than a PS4 Pro:Yea I saw the DF video. Now post the picture of the whole scene since you said it's a sea of toothpaste because nobody plays a game by walking around, looking down and zooming in on the grass.
Again, this game has other issues that are imo more pressing that needs to be fixed. The texture rendering issues where you just see black, lighting issues, animation issues, etc that needs to be fixed before we waste time worrying about the concerns of 8gb vram users.
I think tlou part 1 was a "simple" job. They brute forced the game on PS5 to get the job done with the same tech they had to spend years optimizing to work well for PS4.There are definitely some spots where you can see better details on TLOU:RM sure, and overall texture detail is indeed higher - mostly. But a common question I saw often when TLOU:RM arrived is "Why isn't this on the PS4?", or a more specific critique that it was obviously just a jumped-up PS4 upgrade due to its many similarities with TLOU2. Hell the 'long' 15 second load times were used as further evidence it was only a 'sort-of-native' PS5 version.
Eventually as a consumer/reviewer, you have to judge what's actually delivered to the screen, and not simply because of what platform it originated on and just assume any bottlenecks you're seeing are justified based on that platforms raw specs. Yes, it's not a great gaming CPU - but it also perfectly reasonable to see a Ryzen 3600 being absolutely thrashed for close to a minute while your character sits still behind a crate because the game is decompressing assets for the next very pedestrian, very uninspired small warehouse environment you'll be slowing walking through for the next few minutes and wonder 'wtf?'. That just doesn't make sense for what you're seeing on screen.
Hell, speaking of environments:
So I agree, but the Devs did make a list of requirements for systems to run the game, with examples of resolutions and framerates. And the game does not match those performance targets. They recommended 8GB cards for high settings. In fact, the recommended specs are basically matched to the lower end machine in the DF video, yet it clearly was having issues.I absolutely dont care if the Game runs well on someones Quad Core / GTX 1060. Neihter should the Devs
That's ridiculous to even ask for to happen.
PC only Titles can try and do that.
But PS5 First Party Titles should , can and will demand HW that hovers roughly around PS5 Specs. And HERE is the Full Stop! No where else!
Nah, it's crazy that other games look so poor while using more. Plenty of games look great on 6-8GB cards. TLOU is an outlier.It's crazy to think this games uses ~6GB of VRAM at 4k with these level of graphics.
I think tlou part 1 was a "simple" job. They brute forced the game on PS5 to get the job done with the same tech they had to spend years optimizing to work well for PS4.
And then they were asked to port that code directly to PC without realizing how much of a hassle it would be to have to decouple everything they used on PS5 to a PC equivalent.
It seems like they use a lot of io streaming to take the load off of other parts of PS5 which they did not properly account for on PC port
Nah, it's crazy that other games look so poor while using more. Plenty of games look great on 6-8GB cards. TLOU is an outlier.