If platform A is twice as easy to develop for then you move resources to platform B to accelerate development there.The reality is that all platforms are not identical and therefore what is actually "fair" or at least preferable for the various stakeholders (including the players) is very different. Ensuring actual equal outcomes really means delaying the game for the platforms that are ahead in development and/or pulling resources away from it.
Let's look at just an abstract scenario with 2 platforms.
Platform A is twice as easy to develop for and you know will have twice as many purchases/users as Platform B. What exactly is the preferable resource allocation and priority here? Why should the majority customers essentially "sacrifice" for the minority?
Customers aren't sacrificing anything.. Why should the "lesser" customers have to deal with spoilers potentially ruining the game for them for a year before they get to play?
Look I know things aren't fair.. but if they want to reach a wider audience and build an audience on other platforms.. you generally don't do that by screwing those people over.