Digital Foundry Article Technical Discussion [2023]

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They've speculated about XSX since it released.

They talk with developers first party on two sides and third party and they talked with Microsoft too. They read the technical documentation(SDK one) of the two consoles. It was hint multiples times in DF Direct.
 
Df can only rely on facts they hear from devs themselves, and through tech analysis, and not suppositions or suggestions, because everything DF say will be repeated, amplified, deformed, to fuel platfrom wars, so they have to be careful. So until a dev come and tell them "here our game runs better on PS5 because of theses technical advantages the console has", they rightly won't make such claim.
 
You don't think they were talking with developers on their experiences with dev kits before the release?

If game 'X' runs poorly on XSX compared to PS5 they would need to have spoken to that specific developer as to why that's the case, otherwise they just speculate what's going on with that specific game by using what others who haven't worked on that game have said.

So just because they've spoken to a select few people doesn't mean they can give factual comments about the performance without the need for any speculation.

But you don't think they've spoken to any developer who's talked about PS5's hardware advantages?
 
Df can only rely on facts they hear from devs themselves, and through tech analysis, and not suppositions or suggestions, because everything DF say will be repeated, amplified, deformed, to fuel platfrom wars, so they have to be careful. So until a dev come and tell them "here our game runs better on PS5 because of theses technical advantages the console has", they rightly won't make such claim.
But that actually happened in one of their interview on a PS5 version. And AFAIK they never interviewed any dev saying the same for a Xbox version. But then they have no problem actually stating that a xbox version "should" perform better based on hardware advantages, but that's their opinion, not based on a developer feedback.

Devs sure talk to them about tools and APIs difference, but have they actually told them the Xbox is the superior hardware (like they routinely state in many of their articles and videos)?
 
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For example with the PC issues have you considered that in terms of importance most PC gamers would rather have the games on the PC as opposed to not at all, and without delays and/or cut content?
People laud Sony's PC ports, but they usually come somewhere between 6 months to x years later. Which would PC gamers prefer, getting the game day and date with basically nothing special separating the game from the consoles or getting it later will all of the PC bells and whistles that make Sony's PC ports unique, like DLSS and FSR2 and better everything and zero stutter? Some developers can make the PC port special and release it day and date, but it seems few and far between.
 
People laud Sony's PC ports, but they usually come somewhere between 6 months to x years later. Which would PC gamers prefer, getting the game day and date with basically nothing special separating the game from the consoles or getting it later will all of the PC bells and whistles that make Sony's PC ports unique, like DLSS and FSR2 and better everything and zero stutter? Some developers can make the PC port special and release it day and date, but it seems few and far between.

I prefer to wait and get the bells and whistles, it's not as if I don't have enough games in the backlog to play while I wait.
 
I prefer that developers release games all at the same time and properly budget and manage development to deliver a quality product across all supported platforms as they should.
 
I prefer that developers release games all at the same time and properly budget and manage development to deliver a quality product across all supported platforms as they should.
This is perfect scenario but sadly this is not happening right now. Seems like we have only two previously mentioned options. Either same relase day and patch after patch until playable, or console/ps5 first and PC later in good shape. I personally go for option two.
 
I prefer that developers release games all at the same time and properly budget and manage development to deliver a quality product across all supported platforms as they should.

But what does that mean for PC?

They can deliver a quality, optimised and well performing PC version of a game without adding the extras in such as DLSS, higher settings or ray tracing.

In that case many PC gamers would take a hard pass and wait to see if any extra features gets adding.

I'm staying away from Atomic Heart (which is a good DX12 port) until ray tracing gets added to it.
 
This is perfect scenario but sadly this is not happening right now. Seems like we have only two previously mentioned options. Either same release day and patch after patch until playable, or console/ps5 first and PC later in good shape. I personally go for option two.

Developers should stop focusing on size/quantity of the game world and focus on quality instead (*cough*Bethesda*cough*)

If making a larger game world means they won't have the time or budget required to bug test said larger game world then just make a size you can manage rather then 'do it anyway and fix it later'

Giving developers the ability to patch games has caused most of the quality issues we have today.

If CDR knew they couldn't patch CP2077 on consoles to fix it would they have still released it in the state it was? I don't think so.
 
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Developers should stop focusing on size/quantity of the game world and focus on quality instead.

If making a larger game world means they won't have the time or budget required to bug test said larger game world then just make a size you can manage rather then 'do it anyway and fix it later'

Giving developers the ability to patch games has caused most of the quality issues we have today.

If CDR knew they couldn't patch CP2077 on consoles to fix it would they have still released it in the state it was? I don't think so.

This! 100% this!
 
Developers should stop focusing on size/quantity of the game world and focus on quality instead.

If making a larger game world means they won't have the time or budget required to bug test said larger game world then just make a size you can manage rather then 'do it anyway and fix it later'

Giving developers the ability to patch games has caused most of the quality issues we have today.

If CDR knew they couldn't patch CP2077 on consoles to fix it would they have still released it in the state it was? I don't think so.
i think its better to remove games from online stores until they work correctly and fixed on a playable state like what sony did to cyberpunk, unless developers explain why the game perfroms bad and that the problem is unsolvable or not of their fault. Like api issues or architectural issues for instance io stutters on pc architecture, i believe consumers have the right to know why the game they spent 70£ on isnt working well on their machine.
 
I prefer that developers release games all at the same time and properly budget and manage development to deliver a quality product across all supported platforms as they should.

The reality is that all platforms are not identical and therefore what is actually "fair" or at least preferable for the various stakeholders (including the players) is very different. Ensuring actual equal outcomes really means delaying the game for the platforms that are ahead in development and/or pulling resources away from it.

Let's look at just an abstract scenario with 2 platforms.

Platform A is twice as easy to develop for and you know will have twice as many purchases/users as Platform B. What exactly is the preferable resource allocation and priority here? Why should the majority customers essentially "sacrifice" for the minority?
 
I prefer to wait and get the bells and whistles, it's not as if I don't have enough games in the backlog to play while I wait.

I'm not seeing the issue then if games release in a poor state as you describe and then need to fixed. Those like yourself who choose to wait can choose to wait. Those that want to dive right in also have the choice of doing so. However delaying the game and/or features as whole removes that choice away from the latter group.
 
The reality is that all platforms are not identical and therefore what is actually "fair" or at least preferable for the various stakeholders (including the players) is very different. Ensuring actual equal outcomes really means delaying the game for the platforms that are ahead in development and/or pulling resources away from it.

Let's look at just an abstract scenario with 2 platforms.

Platform A is twice as easy to develop for and you know will have twice as many purchases/users as Platform B. What exactly is the preferable resource allocation and priority here? Why should the majority customers essentially "sacrifice" for the minority?
best idea would be to release platform a version and delay platform b version until its fixed or release it and warn users of the possible bugs so they would pay for the product at their own ''risk'', just like how the baldurs gate 3 on xbox might be delayed due to split screen technical issues, openess matters and games arent food so nobody would die if a game gets delayed and most of this broken games are not due to developers fault they are inherent problems on the hardware and i think consumers should hold the hardware makers accountable... instead of blaming lazy devs! for instance people should ask microsoft why direct x is such a problem?
 
I'm not seeing the issue then if games release in a poor state as you describe and then need to fixed. Those like yourself who choose to wait can choose to wait. Those that want to dive right in also have the choice of doing so. However delaying the game and/or features as whole removes that choice away from the latter group.
Ugh.. This is exactly what is wrong with modern gaming.

It's completely baffling to me how you'd accept that... instead of asking studios to do better.
 
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