UE5 is not scaling well I got to say.
The recent demo from Black Myth Wukong also has terrible performance. The demo machine has a 4070 and ran the game at 4k (nanite & lumen on, but no HWRT) with dlss2 and frame-gen. It barely hit 60fps with frequent dips and large stutters (possibly shader compilations). Meaning a 4070 could't maintain a solid 30fps running the demo at 4k without frame-gen, and most likely couldn't maintain 60fps at native 1440p (they seem to use dlss balance) without HWRT features.
Sure they still get a year to optimize, and I highly doubt if they will.
The recent demo from Black Myth Wukong also has terrible performance. The demo machine has a 4070 and ran the game at 4k (nanite & lumen on, but no HWRT) with dlss2 and frame-gen. It barely hit 60fps with frequent dips and large stutters (possibly shader compilations). Meaning a 4070 could't maintain a solid 30fps running the demo at 4k without frame-gen, and most likely couldn't maintain 60fps at native 1440p (they seem to use dlss balance) without HWRT features.
Sure they still get a year to optimize, and I highly doubt if they will.