Digital Foundry Article Technical Discussion [2023]

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I agree with 1. Most other games are going to be console first games anyway so I'm not sure how big of a deal it is going to be. Outside of RT on AMDs side most of these GPUs are going to be under utilized for the rest of this generation IMO.

I don't think 1 will be a big deal, but I could be wrong. Say you're playing a game and normally you're at like 58 fps. What you'd do is lower your settings just a bit to get maybe 65 fps, then turn on FG and cap to 120. You just have to lower your settings enough to get a small headroom to handle FG from 60, if that makes sense.
 
Going by the promo video, FSR 2 is still not good enough:

Even in youtube you can see the sharpness difference.
Some screen grabs.

Disclaimer, I know they are zoomed in screen shots from a YouTube video but as they're from the same video they have the same bit rate and artifacts.

Now with that said, you can clearly see some of the typical FSR2 artifacts, especially around the arm which is well defined at native.

I'll leave everyone to figure out which is which 👀
 

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Some screen grabs.

Disclaimer, I know they are zoomed in screens shots from a YouTube video bit as they're from the same video they have the same bit rate and artifacts.

Now with that said, you can clearly see some of the typical FSR2 artifacts, especially around the arm which is well defined at native.

I'll leave everyone to figure out which is which 👀
Yea, the ghosting is really obvious around the arm area, even with the compression.
 
The gentlemen of DF seem to think FSR3 matches DLSS3.5. I believe they say it was FSR 2 quality. So perhaps there have been additional optimizations to FSR 2
I definitely could not possibly say that, as I have only seen in it in an extremely small way - IMO the wording of the article is being misunderstood or is Not worded how I would prefer it.

It should say "it looks like frame generation".
 
nVidia's FrameGeneration looks good, too, when you dont use fast movement and so. Going just forward in a static scene is easy. But what is with shadows from objects? Fast movement? There are so many cases which can be problematic when you know them you can stage a good showing...
 
I think its great that AMD is getting this as anything that evens the playing field between NV and AMD is good for all of us.

However expecting this to be on a par with DLSS 3 is optimistic at best IMO.

The signs are already there... a 60fps base recommendation, auto disable on fast mouse movement, no hands on for the press to assess the latency impact....

As for the driver level version, on the one hand I expect that to deliver even more questionable results, but the fact that it applies to all games is pretty awesome so you can afford to cherry pick scenarios where it will add value. I hope to see Nvidia implement something similar soon but it's pretty cool to see AMD ahead of Nvidia in a software feature for a change.
 
The VRAM consumption of FRS3 will be interesting as DLSS3 can consume quite a decent amount of VRAM and in some cases can be cause the fps tank hard because the GPU runs out of VRAM.
 
Going by the promo video, FSR 2 is still not good enough:

Even in youtube you can see the sharpness difference.

That's comparing native 4k vs "FSR Performance" which would be a max internal resolution of 1080p. The demo is getting in excess of 3x performance with FSR so the image quality to performance trade-off is fair and comparable to DLSS no?
 

The Series S version looks like when Overwatch first came out and I was playing it on a macbook with an integrated intel gpu.

OMG it's infinitely worse than I thought. The visual quality isn't even acceptable for a last gen game. At absolute BEST I will conclude that UE5 was the wrong choice for the developer's vision.
 
The demo is getting in excess of 3x performance with FSR so the image quality to performance trade-off is fair and comparable to DLSS no?

No, from my own testing anything less than FSR quality mode is junk as the drop in IQ is way to obvious.

Where as balanced and performance mode are actually useable at 4k with DLSS.
 
I definitely could not possibly say that, as I have only seen in it in an extremely small way - IMO the wording of the article is being misunderstood or is Not worded how I would prefer it.

It should say "it looks like frame generation".

Thank you for the clarification then

This is from the article and why I had the impression. Taken from the 3rd paragraph

he game was running in FSR 2 quality mode providing its own frame-rate boost, with frame-gen then taking you up to the limit. In terms of fluidity and clarity, FSR 3 looked a match for DLSS 3 - a view shared by Alex, Rich and John, who were all present to see the demos in person. A great start for FSR 3.

 
So 720p with drops into the 40's (on PS5). All of a sudden the 4090 being unable to lock 60fps at 4k (9x the resolution) doesn't seem so bad!

The PC specs make a bit more sense now insofar as they are also tagetting 60fps/720p with the 5700x / 2080S.

It'll be interesting to see how the settings presets compare though.
 
No, from my own testing anything less than FSR quality mode is junk as the drop in IQ is way to obvious.

Where as balanced and performance mode are actually useable at 4k with DLSS.
In Immortals of Aveum every FSR 2 setting is junk. FSR 2 cant resolve these particle effects and render them at a the native input resolution. It looks so bad. Absolut useless when your game is full of these things...
 
Tom says PS5 and XSX resolution and settings are identical but I consistently notice higher texture quality for PS5 in all side-by-sides.
 
Tom says PS5 and XSX resolution and settings are identical but I consistently notice higher texture quality for PS5 in all side-by-sides.
I'm not sure it's higher texture quality so much as it's just a higher full scene resolution. But yea, it's definitely noticeable in a side by side, I'm quite surprised he missed it. Might also explain why Series X runs better. Usually it's the other way around...
 
I've just watched the video and wow, 720p and they still have pretty serious frame rate drops.

If this is what's required to get to 60fps on console in UE5 games then they all need to be capped to 30fps so they can get the resolution up.

And regarding FSR3, it simply won't deliver good result here as the base image is terrible and the game drops below the recommended 60fps base frame rate.
 
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