I'mDudditz!
Newcomer
Nanite without VSMs is often a performance disaster with no real upside... the two were designed to work together.
Something heavy-handed like turning off GI entirely might be interesting from a technical user point of view, but just flicking a switch would probably make the game completely unplayable with regions that are just black or otherwise. Sure you could probably make it look like a PlayStation 2 game by just putting in some constant ambient term but no self-respecting game dev would want their art portrayed in that manner.
Really what people would "expect" in such a version is a version with baked lighting which - as noted explicitly in the interview - would be a whole lot of work... effectively re-doing the graphics and lighting largely from scratch.
Personally I'd rather more they go in the other direction if anything in future content: you're paying for dynamic lighting, so would love to see them make more use of it. More moving/animating lights and so on. That said they are if they can find more console performance it is probably best used on resolution on those platforms.
You've posted that a few times, but that's specifically from the "the path" sequence in the crazy dreamscape type world, right? If you look at the skybox there I can only assume the weird flat look is intentional. Could be some sort of bug but the same assets look regularly lit and fine when they are in the context of the real world.
Interesting interview in any case, thanks for doing that DF. Curious to see where they go from here!
Why would you quote me in this? My response had nothing to do with any of this. My comment was about your ridiculous claim that the difference between the XSX and PS5 versions was as visually different as the difference between the XSS version and the top versions.IoA developer confirms PS5 is running at higher settings. This is taken from the game's subreddit.
View attachment 9479
It makes perfect sense. Higher fidelity performs worse.The PS5 is a little better so they pushed the fidelity a little more but it performs worse...
Is it me or that doesn't make sense?
But it doesn’t make sense. You’d think they’d push higher fidelity but keep the frame rate. If they push higher fidelity but the fps tanks, what’s the point?It makes perfect sense. Higher fidelity performs worse.
But it doesn’t make sense. You’d think they’d push higher fidelity but keep the frame rate. If they push higher fidelity but the fps tanks, what’s the point?
Why would you quote me in this? My response had nothing to do with any of this. My comment was about your ridiculous claim that the difference between the XSX and PS5 versions was as visually different as the difference between the XSS version and the top versions.
My point is next to the PC running at native 1440p, the PS5 does not look like a FSR2 4k output upscaled from a 720p base. And if it is, then I say that is a relatively excellent result. I also didn't see any image sharpening artifacts in the DF video or this one. Curious as to what's truly going on here. To me the PS5/XSX difference is almost as noticeable as resolution difference between the SS and SX.
It's becoming quite clear you're really only here as a dishonest platform warrior.
The PS5 is a little better so they pushed the fidelity a little more but it performs worse...
Is it me or that doesn't make sense?
Again, use your brain. PS5 should perform better with the same settings or perform the same with settings if it has more headroom. Where is the headroom if it has better settings…but performs worse? That’s just normal. And it’s not just 5-10% worse. It’s up to 25%.What is confusing about this? Graphics settings and performance typically have an inverse relationship.
Again, use your brain. PS5 should perform better with the same settings or perform the same with settings if it has more headroom. Where is the headroom if it has better settings…but performs worse. That’s just normal.
Yeah so where is that extra headroom? It performs significantly worse but looks better? Usually, this means that they’re equal or in the same ballpark.I wasn't disrespectful to you, so what's with this language?
The developer has chosen to push visual fidelity at a performance target ceiling/floor of their choosing. For example, if you choose to turn on Max RT in cyberpunk, those who appreciate the added fidelity over performance will keep the setting active, those who deem performance taking too great a hit to their liking will pass on Max RT. Same concept going on here except with console, the developer makes the choice for performance profiles.
Yeah so where is that extra headroom? It performs significantly worse but looks better? Usually, this means that they’re equal or in the same ballpark.
The conclusion would have made sense in one of the scenarios I mentioned.
The interview also mentioned "performance parity" but the performance isn’t on par. Did these guys even test their own game?
Sorry I'm not really following. Doesn't XSX have better throughput in terms of the specs he posted? I remember XSX has 10GBs of fast GDDR6 memories (320bit bus, 560GB/s). Obviously you not gonna use that 6GBs of slow rams for graphics, so how is it "higher bandwidth GDDR6"?The knowledge drops continue. This is truly awesome stuff. According to developer, Nanite really favors PS5 throughput. I recall going back and forth with some other members on this topic so it's nice to have confirmation from developer of the first game to use all UE5 key features.
View attachment 9493
It's reddit, so would the people verifying them even be verified themselves lol.I'm confused. Is this "Leather-tomorrow" person verified to be a dev working on Immortals? His statements are a bit strange.
IoA developer confirms PS5 is running at higher settings. This is taken from the game's subreddit.
View attachment 9479
The knowledge drops continue. This is truly awesome stuff. According to developer, Nanite really favors PS5 throughput. I recall going back and forth with some other members on this topic so it's nice to have confirmation from developer of the first game to use all UE5 key features.
View attachment 9493
There were many games that runs at higher res on xsx and runs worse than ps5 so not sure why so big surprise (just opposite scenario though here settings). Imo games are not that deep tested as they should and thats the reasonBut it doesn’t make sense. You’d think they’d push higher fidelity but keep the frame rate. If they push higher fidelity but the fps tanks, what’s the point?