Digital Foundry Article Technical Discussion [2023]

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Have to agree it was the best. Ubisoft would be the runner up. These were the only 2 companies to show anything that looked substantially better than last generation games.
Yeah, I think Ubisoft did a good job. I've been burned too many times by their trailers to believe the games are going to look like what was shown, but they did put on a good show.
 
People got upset when I said it was lazy devs. I don't think anyone here an defend the series s port running the same as the ps4 port.
Because it's not lazy devs. It's NEVER lazy devs. Game developers work incredibly hard, more than most do. Again, making the accusation of 'lazy devs' just says you dont know what you're talking about.

Series S ports being 'underwhelming' is not because devs just decided to screw around that week when they were supposed to be working on Series S version, it's because they had other priorities, and honestly - rightfully so. Anybody who bought a Series S thinking that developers were all gonna spend extra time and effort beyond their already insanely busy schedules to optimize specifically for the console marketed to people who care less about technical aspects were fools. Not to mention that it literally goes against the whole original point of the Series S, which was supposed to NOT burden developers even more.

I will always excuse lousy Series S ports, because it's a lousy console and developers have enough on their plate as it is. It shouldn't require a bunch of extra effort when they've got so much else to do already.
 
Cybperunk Phantom Liberty, Sea of Thieves Monkey Island, Jusant, Payday 3, Overwatch 2 Invasion, and Persona 5 Tactica are all this year. Those 6 games, plus Stafield and Forza, mean that 8 out of the 23 titles shown are 2023 titles. That's more than a third of the titles.
How many of these games are Xbox (and PC) exclusive? I will play Cyberpunk on my PC with Pathtracing...

Just because Microsoft announced third party games doesnt make their showcase better than Sony and SGF.
 
Series S ports being 'underwhelming' is not because devs just decided to screw around that week when they were supposed to be working on Series S version, it's because they had other priorities, and honestly - rightfully so. Anybody who bought a Series S thinking that developers were all gonna spend extra time and effort beyond their already insanely busy schedules to optimize specifically for the console marketed to people who care less about technical aspects were fools. Not to mention that it literally goes against the whole original point of the Series S, which was supposed to NOT burden developers even more.

I will always excuse lousy Series S ports, because it's a lousy console and developers have enough on their plate as it is. It shouldn't require a bunch of extra effort when they've got so much else to do already.

I don't particularly care for the S, but this take on it, is terrible. If a developer chooses to support S (or any platform for the matter) then they have a responsibility on delivering a great product to consumers. Because something is relatively cheap and less performant than it's counterparts, doesn't mean developers can treat a certain segment of consumers less than.
 
Finally it begins.


The first game to use RT exclusively. No rasterizer mode, GI and reflections done with Raytracing and a compute shader fallback for GPUs that do not support HW RT.

This will be, aside from Metro Exodus Enhanced Edition, a true technical current gen showcase that finally demonstrates whats possible if you build a game with RT from the ground up in mind.
 
Because it's not lazy devs. It's NEVER lazy devs. Game developers work incredibly hard, more than most do. Again, making the accusation of 'lazy devs' just says you dont know what you're talking about.

Series S ports being 'underwhelming' is not because devs just decided to screw around that week when they were supposed to be working on Series S version, it's because they had other priorities, and honestly - rightfully so. Anybody who bought a Series S thinking that developers were all gonna spend extra time and effort beyond their already insanely busy schedules to optimize specifically for the console marketed to people who care less about technical aspects were fools. Not to mention that it literally goes against the whole original point of the Series S, which was supposed to NOT burden developers even more.

I will always excuse lousy Series S ports, because it's a lousy console and developers have enough on their plate as it is. It shouldn't require a bunch of extra effort when they've got so much else to do already.
Yes they worked so hard that the delivered a finished product worse than the demo they released weeks before.

It's obvious that the series s is more powerful than both the ps4 and ps4 pro and yet it runs at a lower resolution than the pro with lower quality textures .

But hey it's a consoles fault for existing at a price point that is affordable while offering faster storage , more ram , much more powerful cpu compute and a more advance ray tracing capable gpu at the same price the previous 7 year old console at the time cost.
 
How many of these games are Xbox (and PC) exclusive? I will play Cyberpunk on my PC with Pathtracing...
Persona 5 Tactica, Forza, Sea of Thieves Monkey Island, and Starfield are exclusive. Many of the 2024+ games were exclusive. Clockwork Revolution, Avowed, Fable, Flight Simulator 2024, Hellblade, South of Midnight, Towerborne, 33 Immortals, Dungeons of Hinterberg, Metaphor Re Fantazio, and Persona 3 Reload were only announced for Xbox, though I would assume at least the Atlas games would hit Playstation. Xbox showed off 27 games, and from memory Sony showed 28, counting VR games. Both announced new hardware, but neither the 1TB Series S, now Project Q are really exciting IMHO. Xbox also announce Starfield limited edition controller and headset.

It might be recency bias, but the games I saw from Xbox that are exclusive and memorable were Avowed, Clockwork Revolution, Hellblade, and the Monkey Island DLC. Oh yeah, and that Starfield game. Sony had Spider-Man 2, and Foamstars was memorable for I think the wrong reasons for me. The game I'm looking forward to the most from Sony is Marathon, because I'm a fan of the older games. I'm worried that it's a multiplayer game, and not that half step between System Shock and Doom that the older games were, but I'll gave it a shot. Also it's not exclusive, so I guess that doesn't count. I couldn't tell you another game Sony showed off that's exclusive without looking at a list.
 
Can't wait for DF to cover ff16's demo

Idk if it's the motion blur or the poorly implemented taa, but all the moving objects look really blurry. Usually when you lock on the enemy, all the surrondings become blurry which is the DOF we expect, but in this game, the locked enemy is hella blurry. What?
View attachment 9040
Other sites are saying that performance mode is 1080p with an upstable 60fps and quality is 1440p unstable 30fps. Hopefully its addressed for the final version.
 
Because it's not lazy devs. It's NEVER lazy devs. Game developers work incredibly hard, more than most do. Again, making the accusation of 'lazy devs' just says you dont know what you're talking about.

Series S ports being 'underwhelming' is not because devs just decided to screw around that week when they were supposed to be working on Series S version, it's because they had other priorities, and honestly - rightfully so. Anybody who bought a Series S thinking that developers were all gonna spend extra time and effort beyond their already insanely busy schedules to optimize specifically for the console marketed to people who care less about technical aspects were fools. Not to mention that it literally goes against the whole original point of the Series S, which was supposed to NOT burden developers even more.

I will always excuse lousy Series S ports, because it's a lousy console and developers have enough on their plate as it is. It shouldn't require a bunch of extra effort when they've got so much else to do already.
The blame for this ultimately falls on Microsoft for allowing software of this quality to be released on its platform. That doesn't mean the devs weren't lazy when making the port. If it's on a lower priority than other versions it's understandable but one would hope MS would prevent the game releasing on the Xbox Series platforms until the devs make a competent port.
 
Other sites are saying that performance mode is 1080p with an upstable 60fps and quality is 1440p unstable 30fps. Hopefully its addressed for the final version.
That's an old build 1.01 we saw at the SoP in April.
I think the last one was 1.04 or so
 
The game I'm looking forward to the most from Sony is Marathon, because I'm a fan of the older games. I'm worried that it's a multiplayer game, and not that half step between System Shock and Doom that the older games were, but I'll gave it a shot. Also it's not exclusive, so I guess that doesn't count. I couldn't tell you another game Sony showed off that's exclusive without looking at a list.
Marathon is a GaaS MP only PvP extraction shooter. I was disappointed to learn that. I was hoping for a single player campaign game.
 
Yes they worked so hard that the delivered a finished product worse than the demo they released weeks before.

It's obvious that the series s is more powerful than both the ps4 and ps4 pro and yet it runs at a lower resolution than the pro with lower quality textures .

But hey it's a consoles fault for existing at a price point that is affordable while offering faster storage , more ram , much more powerful cpu compute and a more advance ray tracing capable gpu at the same price the previous 7 year old console at the time cost.

Where did you get your info? When I look at the internet I get specs where the series S version runs at 60 fps with a reconstructed resolution of 1440p while the 8th gen is stuck at 30 fps with only the One X reaching a reconstructed resolution of 1440p (Pro at weird 1188p).
 
Marathon is a GaaS MP only PvP extraction shooter. I was disappointed to learn that. I was hoping for a single player campaign game.
I know. I still hope they don't mess it up. But I have the bad taste of Shadowrun 2007 still in the back of my mouth.
 
Finally it begins.


The first game to use RT exclusively. No rasterizer mode, GI and reflections done with Raytracing and a compute shader fallback for GPUs that do not support HW RT.

This will be, aside from Metro Exodus Enhanced Edition, a true technical current gen showcase that finally demonstrates whats possible if you build a game with RT from the ground up in mind.


Lol..
 
Where did you get your info? When I look at the internet I get specs where the series S version runs at 60 fps with a reconstructed resolution of 1440p while the 8th gen is stuck at 30 fps with only the One X reaching a reconstructed resolution of 1440p (Pro at weird 1188p).

Series S runs at 2:55 - Game runs at 60fps 1920x1080 at 7 minutes they talk about visual cut backs at 10:15 they start comparing how much better textures the ps4 base has vs the series s. Which is odd because the series s has an aditional 2 gigs of ram and 8 gigs of that is about a 100gb/s faster bandwidth. The Pro does 1440p at 60fps in battle mode.

The series S should at the very least have the same texture quality as the base ps4.

As far as I am aware there is no xbox one verisons .
 
The series S should at the very least have the same texture quality as the base ps4.
I know it makes sense that the textures would be the same or better, but the extra effects the Series S version has must have some sort of performance cost. It could simply be a case of extra buffers being needed for those effects. I don't want to walk down a conspiratorial path, but I think it might just be a bug. Remember that before the game came out, the demo had issues rendering Ryu's beard? Also remember that this is an RE Engine game, and the most recent other RE Engine game was Resident Evil 4 Remake. That game had texture issues at launch as well, mostly on PC with 8GB cards.
 
I know it makes sense that the textures would be the same or better, but the extra effects the Series S version has must have some sort of performance cost. It could simply be a case of extra buffers being needed for those effects. I don't want to walk down a conspiratorial path, but I think it might just be a bug. Remember that before the game came out, the demo had issues rendering Ryu's beard? Also remember that this is an RE Engine game, and the most recent other RE Engine game was Resident Evil 4 Remake. That game had texture issues at launch as well, mostly on PC with 8GB cards.

It could be a bug , however i'm not buying the part of the S having extra effects that would effect texture quality in that way. Even with aditional buffers the system has another 2 gigs of ram that the OS can sit in along with other non bandwidth intensive information. Not to mention the additional 100gb/s of bandwidth and the nvme that is multiple times faster than the mechanical drive in the ps4 base.
 
I don't think any of the showcases were great this year, though Xbox's was clearly the best IMO, and Capcom the worst. Devolver gets credit for having a good skit, but their games were underwhelming. All of them lack the pomp of a real E3 showcase.

I'd put the PC Games show as a close second to the Xbox showcase. Day 9 is a far more entertaining host than most others and there was a lot of really cool world premiers shown as well.

Regards,
SB
 
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