Digital Foundry Article Technical Discussion [2023]

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It could be a bug , however i'm not buying the part of the S having extra effects that would effect texture quality in that way. Even with aditional buffers the system has another 2 gigs of ram that the OS can sit in along with other non bandwidth intensive information. Not to mention the additional 100gb/s of bandwidth and the nvme that is multiple times faster than the mechanical drive in the ps4 base.
That's why I think it might be a bug, fixed by an update. Also, I don't think a game like Street Fighter, at least in it's arcade mode, would have it's texture quality affected by slower storage or slower memory. In fact, we have proof of that fact, because the Playstation 4 versions have less bandwidth and slower storage and still have better textures.
 
That's why I think it might be a bug, fixed by an update. Also, I don't think a game like Street Fighter, at least in it's arcade mode, would have it's texture quality affected by slower storage or slower memory. In fact, we have proof of that fact, because the Playstation 4 versions have less bandwidth and slower storage and still have better textures.

Or it could come down to the fact that team spent very little time working on the port for the series s. I can't believe MS let this thing go through to be perfectly honest but I guess after redfall
 
If these 3rd party games are included in GamePass then it makes the Microsoft Showcase better for those subscribers.
As someone who has been subscribed to GamePass for the last 2 years after doing the xbox gold to ultimate $1 trick, I can say that I've learned a very important lesson about GamePass. If i can't be bothered to pay for it, I can't be bothered to play it. There has only been 1 or 2 exception to the rule but in my last few years of Gamepass. There has been only 1 or 2 games I've finished on the service. The rest of the games I've played only served to confirm my initial thoughts when I saw the game initially which was, it is not worth playing...

That being said, the show was far more interesting than what Sony put together.
 
Finally it begins.


The first game to use RT exclusively. No rasterizer mode, GI and reflections done with Raytracing and a compute shader fallback for GPUs that do not support HW RT.

This will be, aside from Metro Exodus Enhanced Edition, a true technical current gen showcase that finally demonstrates whats possible if you build a game with RT from the ground up in mind.
is this the Avatar game? To me it looks like the water reflection in the overview trailer is still sscreen-space, as you can spot the occlusion artifacts easily.
This is the one I'm talking about, starting from 10s.
 
Star Wars,
is this the Avatar game? To me it looks like the water reflection in the overview trailer is still sscreen-space, as you can spot the occlusion artifacts easily.
This is the one I'm talking about, starting from 10s.

This is a mix of screen space reflection and RT Reflection.
 
Isn't 'boffins' a bit derogative? Anways he is right internal resolution doesn't matter anymore. What matters is the final result in motion: perceived IQ / image fidelity / sharpness. Here FF16 demo (in motion because who plays using screenshots) results are disastrous. Forspoken (as flawed as it was) looked sharper and better in motion for me.
 
It looks probably better than Horizon Forbidden West
I'd say it definitely does, though not by miles or anything. It's a good comparison too cuz they both have pretty similar settings. Also, both seem to still utilize fog quite a bit for longer distance scenery, which works well in these settings, but is still an obvious crutch to get away with lower LoD and distant shadowing and whatnot.

Cant wait to see what Guerilla can do without any shackles of the PS4.
 
Isn't 'boffins' a bit derogative? Anways he is right internal resolution doesn't matter anymore. What matters is the final result in motion: perceived IQ / image fidelity / sharpness. Here FF16 demo (in motion because who plays using screenshots) results are disastrous. Forspoken (as flawed as it was) looked sharper and better in motion for me.
It's funny, I thought that too, but not being from England I figured I should look it up. As it turns out, it's pretty appropriate :)

plural noun: boffins
  1. a person engaged in scientific or technical research.
    "a computer boffin"
    Similar: expert

    a person with knowledge or a skill considered to be complex, arcane, and difficult.
    "he had a reputation as a tax boffin, a learned lawyer"
 
Internal resolution still matters even with advanced upscalling techniques. I haven't used DLSS3 yet but on my 3080 I can still tell when I am not playing native 4k on my standard monitor or 1440p on my ultra wide with dlss 2

DLSS3 frame gen has the advantage of not needing DLSS upscaling to function.

You can frame gen directly from native which I've personally found to produce a better image than DLSS upscaling does (At the cost of a lower FPS boost)
 
1296p 30 fps..... Very impressive smh. Frankly, I'm perplexed as to how digital foundry is praising the visuals as there is really nothing to praise here. There are better looking cross-gen games out right now. I mean from the animations, to the visuals, it's has strong last gen sentiments.... I appreciate the scope of this game but, it's very obvious that they're reusing their systems from old games with some new pieces tacked on. Like it's very clear that the world is not seamless but instead just large levels connected with cleverly disguised loading screens. Also 30fps shooting? really?

It leaves a bad taste in my mouth as this video comes across as a defense for its poor technical showing. Since when did digital foundry become a pr platform for certain publishers? I mean, they referred to 1296p with fsr as rather crisp which is laughable when DF has been complaining non-stop about fsr issues. Dis-occlusion issues, motion issues, etc. Now 1296p is rather crisp? I'm not going to lie, this video leaves such a bad taste in my mouth.... The lack of consistency in criticism comes across as very hypocritical.
 
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1296p 30 fps..... Very impressive smh. Frankly, I'm perplexed as to how digital foundry is praising the visuals as there is really nothing to praise here. There are better looking cross-gen games out right now. I mean from the animations, to the visuals, it's has strong last gen sentiments.... I appreciate the scope of this game but, it's very obvious that they're reusing their systems from old games with some new pieces tacked on. Also 30fps shooting? really?

It leaves a bad taste in my mouth as this video comes across as a defense for its poor technical showing. Since when did digital foundry become a pr platform for certain publishers? I mean, they referred to 1296p with fsr as rather crisp which is laughable when DF has been complaining non-stop about fsr issues. Dis-occlusion issues, motion issues, etc. Now 1296p is rather crisp? I'm not going to lie, this video leaves such a bad taste in my mouth....

Keep in mind different people, different tastes. Aesthetically, Starfield may or may not be something special depending on the person.

Technically, it's incredibly impressive even if the 30 FPS presentation makes it look far (IMO) far worse in motion than if it was 60 FPS with some aspects turned down. For the sheer scale of the visuals and interactivity in game, nothing last generation comes even remotely close from a technical standpoint. RDR2 would be the closest in terms of scale and that's just not in the same league technically.

Sure, if you compare it to far more simplistic games in terms of scope, it may not compare well graphically/aesthetically, but those games are doing far less technically impressive things with their graphics.

So, it's fine to not be impressed if the only thing you are comparing it to are games that are doing just a fraction of what Starfield is doing. But technically speaking, especially within the scope of the game, it's absolutely next gen in ways that almost all titles this console generation haven't been.

Regards,
SB
 
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